Visit The Scenario Depot
Newest Scenarios
CMAK
8 April 1941, Axis attacks on Australian positions, 7900 points, Fictional
25th Panzer Regiment led by Col. Rothenburg attacks French Positions accross the Scarpe River
Units of 15th Pz Division of Afrika Korps attack 10th Indian Brigade in and around Bir Harmat
a fictional scenario depicting the southern flank of the British attack on St Just, in the weeks following d-day.

.

General Briefing
It has been over two months since the Allied armada arrived at Normandy, but tenacious German resistance prevented a break out along the channel coast until this past week. That has all changed in the past week. The German forces, those that managed to escape the deadly bottleneck at Falaise, are now on the run. Allied forces are advancing rapidly, hoping to secure ports capable of handling the demanding logistical needs of the ever-expanding Allied Armies.
Tonight a special support force of Allied Flame Throwing units, designated to support General Crerar's First Canadian Army in securing the defended ports, has been traveling in the thick fog, seeking its rendezvous point.
At the same time, a German unit of flame throwing units, having narrowly escaped the carnage of Falaise, is seeking to rejoin their own forces. The thick fog, the lack of accurate road maps or even road signs (removed by the French resistance) and the apparent reluctance of the French citizens to aid either side have resulted in a very confused situation for both units.
The location your forces appear to be in is the renowned home of the Vintage winery of "Incindie Du Buisson", or "Burning Bush Winery". The peak of the Holy Candle Chapel will, if this fog ever clears, provide a line of sight over the entire valley. Who ever holds that peak in the morning will be able to observe and call down fire onto the valley as needed.
The fog plays tricks on the ears, and the sounds of motors resound in the night...
US airborne expands the defensive perimeter around Carentan, the Germans want it back.
Two forces collide outside Carentan.
This is a fictional scenario in it's beta format that my good friend Spauldoten created and we played H2H today, it is a depiction of a clash between well armed German forces defending the fictional "mountain redoubt", forgive it's rough edges and lack of briefings. Reinforcements do arrive within ten turns to both sides. This battle lends to excellent gameplay, any feedback is appreciated..
This fictional battle is a delaying action against
German forces trying to withdraw Easttward shortly
after the Ardennes Offensive.

Captain Henderson’s men have been through some
heavy fighting already during the Battle of the
Bulge. They’re short on supplies and ammo and it’s
freezing cold.

They have just been given the order to hold out
as long as possible until aircover arrives.
Obviously, a “what if” scenario, I wanted to create an operation where the Germans were on the offensive and weren’t hindered by the destruction of their production, infrastructure and manpower. I tried to design a balanced and fun scenario with a wide variety of units (while keeping it realistic) and a large and interesting (approximately 6 km long x 2 km wide) map. The operation should see-saw back and forth and use up the entire map. All of the units portrayed on both sides were real units and I’ve tried to include a realistic TO&E for each one, including the supporting units. While the landmarks are real names, the map is fictional, but typical of western Pennsylvania terrain. This represents a Regiment (+) defense (although the defensive frontage and initial US setup is Battalion size.) The American player should be a veteran player who is adept at setting up an in-depth defensive position utilizing obstacles. I think that the defensive player has the greatest influence over his success or failure during the initial setup of his forces. For this reason the initial US setup is not completed for you. The units are grouped by unit, as if on parade (This will be in the final version - for playtesting, I've set up the defense in order to save time)
Capture Henk.....

Two player battle, pick a side and read your orders in the briefing.
Map is a part of the small town of Eemnes where I live.

Have fun.
CMBB
South Russia, October 2nd 1942. Tired of pulling his heavy Howitzer Gun through the rubble of just another burning Russian city thousands of Kilometers away from home, Obergefreiter Huber addresses Leutnant Stein with a question.
Pustynja is a German strong-point situated roughly 30Km NW of Demyansk which is almost fully encircled by Soviet forces. Only a log causeway through bog forests enables the Germans to supply the defenders at night.
There has been heavy fighting for the now erased hamlet since January 1942.
On Dec. 18 1942 the Soviets try again to seize the village in an concentric assault supported by tanks and heavy artillery. They will have to fight against an enemy inferior in number and equipment. But the Germans are well entrenched and possess an iron will to hold the ruins.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Schwere abteilung 509 attacks towards the Sarviz canal!
German Heavy Jagdpanzer platoon supports rear guard holding a key road junction to prevent encirclement and destruction of Nehring's XXIV Panzerkorps.
VERSION 2: Feb 1945. The Polish 1st Armored Div. attack the town of Ekehaar, Netherlands, which is defended by the Germans. The Pols are equipped with Soviet Armor.
During the Battle of Kursk, the 6th Panzer Division tries to race forward and seize an important cross roads at Melikhovo. But a Russian Rifle Battalion has got there first.
Large map with lots of forces but plays quickly due to the armour vs infantry setup.
Part two of the Melikhovo series.
6th Pz Div attacks again after its failure to take Meilkhovo at 2pm but this time it is backed up by more infantry and Tiger tanks. But the Germans must move on deeper into the defences and capture the next village before dark. Can they do this and will the Russians bring up reserves?
Scenario; "Metro city Mayhem'
Location: Metro City, Imperial Stewartania
Date: July 1943
Time : Mid-Day, Overcast, Cool, Dry

Note: This scenario is a strictly for entertainment and perhaps some good tactical training in fighting in built up areas. It is NOT historical by any stretch, nor was it intended to be, but it is a tremendously fast paced, challenging scenario.

Sit-Rep: Metro City, is known throughout Europe for its outstanding historical sites, and it pristine streetscape. The queen Martha of the house of Stewart had the League of Nations designate it a "Cultural Heritage Wonder". As such, all combatants have agreed to forego using any track laying AFV when fighting in this little piece of heaven. Also, all empty casings will have to be picked up following the battle.

As such, as the forces of the Reich and its allies are in a race with the Red Army to seize this metropolis, so that their respective Ruling Party Upper Echelon will have a nice place to visit when the war is over. With that goal on the line, there will be no quarter given!

A german force must seize the bridges in the city of Katomsk in order to establish a bridgehead across the river Niehr (fictional)
-----------
Note: This is a new - very different - single battle version of my earlier operation named "City Salient". The map, however, is exactly the same.
Meant to be used with my Stalingrad-ish mods.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
Two mechanised forces race for control of vital river crossings and the bridgeheads beyond.
This fictional battle is a delaying action against
German forces trying to withdraw Easttward shortly
after the Ardennes Offensive.

Captain Henderson’s men have been through some
heavy fighting already during the Battle of the
Bulge. They’re short on supplies and ammo and it’s
freezing cold.

They have just been given the order to hold out
as long as possible until aircover arrives.
British troops assault the Germans on the other side of the valley.
6 June, 1944, and the long awaited invasion has begun. The Allies have established a foothold on the beaches of Normandy and are advancing slowly inland. However, on June 7, 1944, history is going to be re-written. Field Marshall Goering kept his promise to re-equip the Luftwaffe in France. When the Allied air forces reached the coast of France, they were met by swarms of Germany's fighters. Instead of the Panzer Divisions being mauled by the Allied fighter-bombers, they met the Allied infantry divisions head-on and in full strength. This scenario pits Kampfgruppe Wunsche of the 12th SS HitlerJugend against the advancing Canadian Army.
British attack on Hill 112 in Normandy, July 1944
British Airborne operation to secure a river crossing thought likely to be used to reinforce Sword beach.
Two player CMAK Chess! Each side has forces representing 16 chess pieces. Players fight for control of 2000 points of objectives.
The invasion of italy has begun!
A small glider force defends a Farm House overlooking an important river crossing
Axis and Allied forces clash for a town and large hill.
CMBB
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
VERSION 2: Feb 1945. The Polish 1st Armored Div. attack the town of Ekehaar, Netherlands, which is defended by the Germans. The Pols are equipped with Soviet Armor.
Spanish civil war

Battle of the Jarama

Moorish troops assault the international battalion Commune de Paris.
This is historically accurate operation (4 battles), that depicts finnish delaying actions during soviet advance in summer of 1944. The game is pure infantry actions in heavy wooded terrain of Karelia.
Scenario must be played according "play as they lay" rules.
you must lead a counter attack across a river, Prepare for some tough Urban fighting
Axis attack during zitadelle somewhere on the southern side of the salient.
Setting is the Crimea, neck of the Kerch peninsula during the Soviet's spring offensive. A hill overlooks both side's trench line. After an extensive bombardment, another assault has been ordered. Organize your men and move out.

This scenario depends on a "Soldier's Luck" and skill in handling an infantry company. Will the enemy's last shells land in your trenches and wipe out half your force? Or will that exceptional platoon lieutenant be the only casualty? Will your heavy weapons squad arrive in time to turn the battle? Should you send all your men forward or hold some back? Rest and regroup your platoons or send them in at once? Will you reach the hill faster than your opponent?

This scenario was in round one of the Masters Tournament, Fall 2008. Mirror forces but with random reinforcements.
Romanian 1st Armoured Divsion attack on Russians who are holding vital river crossing points. There is a special victory condition for the Romanian side to try to spice things up a bit. The map is accurate, and the elements of both forces should be consistant with history. This is primarily a light armour and infantry battle.
***temporary briefing***
Russia, June 1941

***play as allied***

situation: training scenario
task: take the victory location

- move towards the victory location using the cover available
- use your BT tank, mortar and Maxim MG to cover your advance and surpress enemy resistance

this is part 1 of the scenario: basic training: quality level of troops
length: 25


***temporary briefing***
Russia, June 1941

***play as allied***

situation: training scenario
task: take the german strongpoint
(use shift-L to display description for tactical information)


- split your squads and move the halfsquads with LMGs to the support position.
- use your other half squads (the ones with the SMGs) to move through the woods (therefore using

cover and concealment) to the assault position.
- support your assault on the strongpoint by firing at the house with the support HalfSquads (use

area fire to suppress units before actually beginning the assault)

length: 15


CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
Map made of RHZ Fall Gelb scenario WIP
Setup for Axis attack and Axis defend (2 maps!)

Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
Map for PvP and free for using in scenarios.
Old village by a wadi, somewhere in Tunisia.
Ideal for a QB ME
In the Ardennes US recontroops discovered a Flak Battery. They need to take it out!
CMBB
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
The last push by Germany to leave Berlin before the surrender.
The finals days for the reich as the soviets storm the reichstag and even the chancellery.
CMBO
This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.

The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
Updated Maps
CMAK
Ideal for a QB ME
CMBB
This Map is designed for Meeting engagements, it is set in a fictional City.
axis winterattack on a Russian City
Please feel free to download, use or edit the map.

Screenshots can be found here:

http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
A town with a river and lake surrounded by grainfields
Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it
This is part of a series of maps on the so-called Ladoga
Front
CMBO
Newest Members
csaby80
Timmy J
Edward Raether
mlriley
carloschispa

Scenarios  (492)
Maps  (111)
Opponents  (9594)

 

Scenario Design Tips

Keyword Search:
Click Column Header to sort
Topics Author Posts Last Post
Take Your Time Do It Right  Mad Russian  (PzAufklarung)
06/12/2009 @ 18:54:50
270 days, 7 hours, 40 minutes, 59 seconds ago
Bunkers as Hides in H2H Scenarios  PzAufklarung  (Jonnydood)
06/08/2009 @ 09:34:09
274 days, 17 hours, 1 minute, 40 seconds ago
Flat Terrain  Mad Russian  12  (PzAufklarung)
06/08/2009 @ 06:17:48
274 days, 20 hours, 18 minutes, 1 second ago
Nationality Traits  Mad Russian  14  (Jonnydood)
04/02/2009 @ 18:15:26
341 days, 8 hours, 20 minutes, 23 seconds ago
Clearing the Field, Artillery vs. Mines  Bannon DC  (rockinharry)
02/12/2009 @ 17:48:36
390 days, 8 hours, 47 minutes, 13 seconds ago
Map Contours  PzAufklarung  (PzAufklarung)
11/21/2008 @ 20:31:56
473 days, 6 hours, 3 minutes, 53 seconds ago
Terrain sculpting  PzAufklarung  (PzAufklarung)
11/16/2008 @ 13:32:55
478 days, 13 hours, 2 minutes, 54 seconds ago
Things Used Too Often....  Mad Russian  11  (Leikvold)
10/31/2008 @ 14:50:27
494 days, 11 hours, 45 minutes, 22 seconds ago
Things Most Often Left Out...  Mad Russian  25  (PzAufklarung)
10/31/2008 @ 08:09:52
494 days, 18 hours, 25 minutes, 57 seconds ago
NEW DESIGNERS: How to use TPG  Bannon DC  (Bannon DC)
10/25/2008 @ 11:48:27
500 days, 14 hours, 47 minutes, 22 seconds ago
English Briefing Tutors  Mad Russian  (PzAufklarung)
09/20/2008 @ 13:19:20
535 days, 13 hours, 16 minutes, 29 seconds ago
Localized Battle Damage   Mad Russian  (PzAufklarung)
09/18/2008 @ 16:39:11
537 days, 9 hours, 56 minutes, 38 seconds ago
Umlaut´s stalingrad mods  umlaut  (umlaut)
04/19/2008 @ 03:38:50
689 days, 22 hours, 56 minutes, 59 seconds ago
Topo maps for anywhere with Google Maps  Alsatian  (Alsatian)
01/05/2008 @ 12:35:14
794 days, 14 hours, 0 minute, 35 seconds ago
Close to accurate Mapping  Fredrock1957  (rockinharry)
12/20/2007 @ 17:24:06
810 days, 9 hours, 11 minutes, 43 seconds ago
UK Sherman Fireflies  Mad Russian  (Mad Russian)
11/11/2007 @ 07:52:05
849 days, 18 hours, 43 minutes, 44 seconds ago
Artillery During the Battle  Mad Russian  (Mad Russian)
10/31/2007 @ 05:49:16
860 days, 20 hours, 46 minutes, 33 seconds ago
Your First Scenario  Mad Russian  12  (Von Schwendeman)
10/09/2007 @ 18:44:17
882 days, 7 hours, 51 minutes, 32 seconds ago
Transports for Reinforcements   Mad Russian  11  (Von Schwendeman)
10/09/2007 @ 18:31:06
882 days, 8 hours, 4 minutes, 43 seconds ago
Computer Experience Bonus "CEB"  Mad Russian  (pibroch)
10/08/2007 @ 18:27:13
883 days, 8 hours, 8 minutes, 36 seconds ago
Mines Great and Small....  Mad Russian  11  (Mad Russian)
10/06/2007 @ 21:41:54
885 days, 4 hours, 53 minutes, 55 seconds ago
MARKET GARDEN PANORAMAS  poor old spike  (poor old spike)
09/04/2007 @ 03:09:27
917 days, 23 hours, 26 minutes, 22 seconds ago
Glossary  Mad Russian  (Mad Russian)
09/02/2007 @ 22:04:35
919 days, 4 hours, 31 minutes, 14 seconds ago
planes and foggy conditions  British Tommy  12  (poor old spike)
08/22/2007 @ 13:25:02
930 days, 13 hours, 10 minutes, 47 seconds ago
Normandy and Hedgerows  Mad Russian  (poor old spike)
08/20/2007 @ 11:06:01
932 days, 15 hours, 29 minutes, 48 seconds ago
Gun ratings - ITALIAN  poor old spike  (poor old spike)
08/19/2007 @ 23:47:44
933 days, 2 hours, 48 minutes, 5 seconds ago
Gun ratings - BRITISH  poor old spike  (poor old spike)
08/19/2007 @ 23:38:51
933 days, 2 hours, 56 minutes, 58 seconds ago
Gun ratings - AMERICAN  poor old spike  (poor old spike)
08/19/2007 @ 23:37:25
933 days, 2 hours, 58 minutes, 24 seconds ago
Gun ratings - RUSSIAN  poor old spike  (poor old spike)
08/19/2007 @ 23:34:10
933 days, 3 hours, 1 minute, 39 seconds ago
Gun ratings - GERMAN  poor old spike  (poor old spike)
08/19/2007 @ 23:21:21
933 days, 3 hours, 14 minutes, 28 seconds ago
Armour ratings -ITALY and MINORS  poor old spike  (poor old spike)
08/19/2007 @ 18:32:23
933 days, 8 hours, 3 minutes, 26 seconds ago
Armour ratings - BRITISH  poor old spike  (poor old spike)
08/19/2007 @ 18:27:20
933 days, 8 hours, 8 minutes, 29 seconds ago
Armour ratings - AMERICAN  poor old spike  (poor old spike)
08/19/2007 @ 18:23:41
933 days, 8 hours, 12 minutes, 8 seconds ago
Armour ratings - RUSSIAN  poor old spike  (poor old spike)
08/19/2007 @ 18:20:55
933 days, 8 hours, 14 minutes, 54 seconds ago
Armour ratings -GERMAN  poor old spike  (poor old spike)
08/19/2007 @ 18:14:09
933 days, 8 hours, 21 minutes, 40 seconds ago
German Street Maps  Mad Russian  (poor old spike)
08/16/2007 @ 11:49:23
936 days, 14 hours, 46 minutes, 26 seconds ago
Streams and Railroads.....  Mad Russian  (Mad Russian)
04/21/2007 @ 20:06:33
1053 days, 6 hours, 29 minutes, 16 seconds ago
Al's questions  the_enigma  11  (Leikvold)
04/11/2007 @ 23:35:57
1063 days, 2 hours, 59 minutes, 52 seconds ago
Molotov's SUCK...but you knew this...  Iron Duke  (rockinharry)
04/11/2007 @ 08:42:42
1063 days, 17 hours, 53 minutes, 7 seconds ago
Setting Up Units During Placement  Mad Russian  (AL)
04/04/2007 @ 14:08:51
1070 days, 12 hours, 26 minutes, 58 seconds ago
Artillery FO's....  Mad Russian  (the_enigma)
03/29/2007 @ 03:10:13
1076 days, 23 hours, 25 minutes, 36 seconds ago
Eastern Front maps  the_enigma  (Bannon DC)
03/27/2007 @ 18:24:06
1078 days, 8 hours, 11 minutes, 43 seconds ago
Making Stand Alone Maps  Mad Russian  (the_enigma)
03/27/2007 @ 11:53:00
1078 days, 14 hours, 42 minutes, 49 seconds ago
Reinforcement Tips  Mad Russian  16  (the_enigma)
03/10/2007 @ 04:39:46
1095 days, 21 hours, 56 minutes, 3 seconds ago
Setup Zone Tricks, Tips and Comments  Mad Russian  (rockinharry)
02/27/2007 @ 07:25:22
1106 days, 19 hours, 10 minutes, 27 seconds ago
Tank only battle - How much ammo do they need?  the_enigma  (the_enigma)
02/16/2007 @ 10:38:22
1117 days, 15 hours, 57 minutes, 27 seconds ago
The Poor Bloody Infantry  Mad Russian  (Mad Russian)
02/12/2007 @ 19:57:22
1121 days, 6 hours, 38 minutes, 27 seconds ago
Experience Levels in CMBB  Mad Russian  63  (the_enigma)
02/09/2007 @ 10:50:34
1124 days, 15 hours, 45 minutes, 15 seconds ago
Aircraft...Love Them or Leave Them  Mad Russian  (Mad Russian)
02/08/2007 @ 13:40:06
1125 days, 12 hours, 55 minutes, 43 seconds ago
Operational Issues...  Mad Russian  (Mad Russian)
01/31/2007 @ 05:58:38
1133 days, 20 hours, 37 minutes, 11 seconds ago
Engineer Experience Levels  Mad Russian  (gen. failure)
01/26/2007 @ 00:50:42
1139 days, 1 hour, 45 minutes, 7 seconds ago
Adding and Subtracting Map Area  Mad Russian  (koen)
01/24/2007 @ 10:44:08
1140 days, 15 hours, 51 minutes, 41 seconds ago
CMBB Fortifications Bug  Michael Dorosh  (Mad Russian)
01/16/2007 @ 14:13:36
1148 days, 12 hours, 22 minutes, 13 seconds ago
Fanaticism...Hold that poosition  Mad Russian  (Mad Russian)
01/13/2007 @ 10:18:20
1151 days, 16 hours, 17 minutes, 29 seconds ago
Let There Be Night  Mad Russian  (MSGT)
01/06/2007 @ 18:16:29
1158 days, 8 hours, 19 minutes, 20 seconds ago
Tigers, Panthers, Elephants and Bears  Mad Russian  (Mad Russian)
01/04/2007 @ 12:03:39
1160 days, 14 hours, 32 minutes, 10 seconds ago
Flags  Mad Russian  (Mad Russian)
01/03/2007 @ 13:04:27
1161 days, 13 hours, 31 minutes, 22 seconds ago
Parameters: Attack, Defend or ME  koen  (koen)
01/03/2007 @ 09:57:22
1161 days, 16 hours, 38 minutes, 28 seconds ago
Meeting Engagements  Mad Russian  (Mad Russian)
01/03/2007 @ 09:40:30
1161 days, 16 hours, 55 minutes, 20 seconds ago
Soviet Recon Troops  Mad Russian  (Mad Russian)
01/01/2007 @ 14:27:47
1163 days, 12 hours, 8 minutes, 3 seconds ago
An Exit Please....  Mad Russian  (Mad Russian)
12/30/2006 @ 20:23:55
1165 days, 6 hours, 11 minutes, 55 seconds ago
nothing here  nothing here  (Mad Russian)
12/30/2006 @ 10:14:19
1165 days, 16 hours, 21 minutes, 31 seconds ago
The Going Rate  Poor Old Spike  (Mad Russian)
12/30/2006 @ 10:05:09
1165 days, 16 hours, 30 minutes, 41 seconds ago
Black and White Setup Zones  Mad Russian  (Mad Russian)
12/29/2006 @ 07:58:10
1166 days, 18 hours, 37 minutes, 40 seconds ago
Cmbb building capacity  poor old spike  (poor old spike)
12/28/2006 @ 18:37:55
1167 days, 7 hours, 57 minutes, 55 seconds ago
CMAK's Missing Armored Vehicles  Mad Russian  (Mad Russian)
12/28/2006 @ 17:54:55
1167 days, 8 hours, 40 minutes, 55 seconds ago
Grant tests  poor old spike  (poor old spike)
12/25/2006 @ 18:11:54
1170 days, 8 hours, 23 minutes, 56 seconds ago
Hedging your bets  poor old spike  (poor old spike)
11/20/2006 @ 20:18:32
1205 days, 6 hours, 17 minutes, 18 seconds ago
Cover story  poor old spike  (poor old spike)
11/15/2006 @ 15:05:08
1210 days, 11 hours, 30 minutes, 42 seconds ago
On Parade  Poor Old Spike  (Rockinharry)
10/31/2006 @ 08:08:01
1225 days, 18 hours, 27 minutes, 49 seconds ago
HMG's kill light armour  poor old spike  (poor old spike)
10/13/2006 @ 19:29:54
1243 days, 7 hours, 5 minutes, 56 seconds ago
Artillery vs Tanks  poor old spike  (poor old spike)
10/13/2006 @ 19:17:30
1243 days, 7 hours, 18 minutes, 20 seconds ago
20 metres safety buffer  poor old spike  (GJK)
10/11/2006 @ 20:43:09
1245 days, 5 hours, 52 minutes, 41 seconds ago
Close Combat versus Vehicles  Mad Russian  (rockinharry)
09/21/2006 @ 09:04:11
1265 days, 17 hours, 31 minutes, 39 seconds ago
Map Sites  Mad Russian  (Mad Russian)
07/31/2006 @ 20:29:55
1317 days, 6 hours, 5 minutes, 55 seconds ago
Are they Russians or Soviets?  Mad Russian  (rockinharry)
07/18/2006 @ 07:32:17
1330 days, 19 hours, 3 minutes, 33 seconds ago
Leadership Values  Mad Russian  (Mad Russian)
02/19/2006 @ 19:30:04
1479 days, 7 hours, 5 minutes, 46 seconds ago
Pulling a Briefing  Mad Russian  (Bannon DC)
02/11/2006 @ 18:09:11
1487 days, 8 hours, 26 minutes, 39 seconds ago
Map Edge Friendly To  junk2drive  (SteveP)
01/19/2006 @ 14:56:43
1510 days, 11 hours, 39 minutes, 7 seconds ago
Map Symbols - Military  junk2drive  (junk2drive)
12/18/2005 @ 10:44:33
1542 days, 15 hours, 51 minutes, 17 seconds ago
vs the AI  Mad Russian  (Mad Russian)
12/07/2005 @ 08:50:13
1553 days, 17 hours, 45 minutes, 37 seconds ago
Battlefield Information  Mad Russian  (George Mc)
10/22/2005 @ 04:10:40
1599 days, 22 hours, 25 minutes, 10 seconds ago
The Bend in the Road  Mad Russian  (Chris "Ferrous")
10/11/2005 @ 02:12:46
1611 days, 23 minutes, 4 seconds ago
Nasty Surprises  Fredrock1957  23  (PzAufklarung)
06/23/2005 @ 09:05:30
1720 days, 17 hours, 30 minutes, 20 seconds ago
No Surrender!  Bannon DC  (PzAufklarung)
06/21/2005 @ 19:06:10
1722 days, 7 hours, 29 minutes, 40 seconds ago
Feedback - Keep those cards and letters coming  Bannon DC  10  (Bannon DC)
06/13/2005 @ 08:21:47
1730 days, 18 hours, 14 minutes, 3 seconds ago
Effects of Editting in SUPPRESSION  Brent Pollock  (Brent Pollock)
06/08/2005 @ 09:11:32
1735 days, 17 hours, 24 minutes, 18 seconds ago
WeBoB Collected Scenario Design Tips  GreenAsJade  (Mad Russian)
05/18/2005 @ 17:43:14
1756 days, 8 hours, 52 minutes, 36 seconds ago
Limiting pre-plotted defensive barrages  Brent Pollock  (Brent Pollock)
05/16/2005 @ 12:50:39
1758 days, 13 hours, 45 minutes, 11 seconds ago
Briefings  Mad Russian  19  (GreenAsJade)
05/01/2005 @ 04:14:48
1773 days, 22 hours, 21 minutes, 2 seconds ago
CRATERS - THE HOLE TRUTH  Poor Old Spike  (Bannon DC)
04/16/2005 @ 11:25:36
1788 days, 15 hours, 10 minutes, 14 seconds ago
Roadblocks and Wire  Poor Old Spike  (Brent Pollock)
04/15/2005 @ 12:48:35
1789 days, 13 hours, 47 minutes, 15 seconds ago
Bonus for Playbalance  Mad Russian  (Brent Pollock)
04/07/2005 @ 11:53:16
1797 days, 14 hours, 42 minutes, 34 seconds ago
Map Converter  junk2drive  (carl puppchen)
02/20/2005 @ 20:28:41
1843 days, 6 hours, 7 minutes, 9 seconds ago
Maps in Briefings  Mad Russian  (rockinharry)
02/10/2005 @ 08:25:16
1853 days, 18 hours, 10 minutes, 34 seconds ago
Ops Spec. Rule: "PLay as they Lay"  Bannon DC  (Chris "Ferrous")
02/10/2005 @ 04:21:12
1853 days, 22 hours, 14 minutes, 38 seconds ago
Weather in CM Operations  Chris "Ferrous"  (Chris "Ferrous")
01/27/2005 @ 00:10:07
1868 days, 2 hours, 25 minutes, 43 seconds ago
Topo maps for Sealion project  Andreas  (junk2drive)
01/22/2005 @ 21:27:07
1872 days, 5 hours, 8 minutes, 43 seconds ago
More Effective Support Weapons  Bannon DC  (Mad Russian)
12/22/2004 @ 10:24:44
1903 days, 16 hours, 11 minutes, 6 seconds ago
Engineer Troops and Obstacles  Mad Russian  (Mad Russian)
12/21/2004 @ 07:52:46
1904 days, 18 hours, 43 minutes, 4 seconds ago
Sandbags in CMAK  junk2drive  (Mad Russian)
11/16/2004 @ 06:23:46
1939 days, 20 hours, 12 minutes, 4 seconds ago
Where is the Line?  Mad Russian  11  (Brent Pollock)
10/26/2004 @ 14:59:36
1960 days, 11 hours, 36 minutes, 14 seconds ago
Making Maps  Mad Russian  (Bannon DC)
10/21/2004 @ 19:32:30
1965 days, 7 hours, 3 minutes, 20 seconds ago
MY CM GRIPES  Murph  21  (Murph)
10/12/2004 @ 10:10:05
1974 days, 16 hours, 25 minutes, 45 seconds ago
Converting ASL Scenarios to CM  GJK  (GJK)
10/08/2004 @ 14:18:03
1978 days, 12 hours, 17 minutes, 47 seconds ago
Map Damage  Mad Russian  (The Graeme)
09/21/2004 @ 01:20:07
1996 days, 1 hour, 15 minutes, 43 seconds ago
Seasons and Visuals  junk2drive  11  (junk2drive)
08/03/2004 @ 22:54:09
2044 days, 3 hours, 41 minutes, 41 seconds ago
Vulcanoes  europa  (The Graeme)
08/01/2004 @ 22:38:59
2046 days, 3 hours, 56 minutes, 51 seconds ago
Beginners Guide To Scenarios  junk2drive  (junk2drive)
07/09/2004 @ 18:13:01
2069 days, 8 hours, 22 minutes, 49 seconds ago

 

Home :: Join :: Author's Login :: Modfy Your Profile :: Who's Who? :: Chat :: Help/About :: Reference Material :: VL Planner :: Contact
Opponent Finder :: Scenario Finder :: Scenario Upload :: Scenario Design Tips :: Research Area :: Scenario Discussion :: Map Finder :: Map Upload

Combat Mission - Beyond Overlord/Barbarossa To Berlin/Afrika Korps is a registered trademark of Battlefront.com
Advanced Squad Leader is a trademark of Avalon Hill Games, Inc., a Hasbro affiliate
Additional Material, Copyright ©2010 Gary Krockover

Log In