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CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
SCENARIO DESCRIPTION
A meeting engagement played out in the wooded terrain of the Ardennes at the beginning of the Bulge. 60+ turns.

The Germans are trying to seize important territory: bridges, cross-roads, and towns to allow breakthrough armored thrusts. Central to this map is the village of L’Shone and its surrounding road network.

The Americans are trying to occupy the same terrain to prevent its use by the Germans.

Best played as: H2H
Second Best played as: H2H
(Not designed for vs. AI play due to mounted units)

Map edge friendly to Axis: East. Map edge friendly to Allies: West.

It is hard to believe that it was only a week ago when we first heard of “The Outbreak”. Initially it was thought to be a terrorist biological attack, with outbreaks in large cities overwhelming medical facilities. But soon it was apparent it was much more… the more we hear, the more we realize that we know very little – the cause – the prognosis – or the scale of this crisis. All remain unknown – at least to the general populace. What the “government” knows may be something else again.
You are Jack McCann, police chief in the small coastal tourist town of Shady Acres, Maine. Normally by this time of the year, your town is overrun with loud tourists from the cities of the East Coast. If only that were the case.
Four days ago a large staff of the Center for Disease Control showed up at the Town Hall, and brusquely informed the Mayor, Chuck Zeto, that the Federal Government was immediately taking control of “Shady Island”, a favourite picnic spot in the bay. This was all one-way communication, you don’t know much more other than soon thereafter a convoy of sealed trucks arrived and barbed wire was being strung across the access bridge to the island.
The National Guard has been mobilized, and your own police force has been placed under the command of the governor’s office.
And yet even now, you are not sure why. A strange illness has swept the globe, but what little news was initially released was like something from a bad movie. Now that trickle of news has stopped altogether. The official story is that a Chinese cyber attack has shut down the Internet, but this being Small Town America, there are a lot of conspiracy theories floating about.
The Mayor, Chuck Zeto, who also is the local bank manager, has asked that citizens assist in securing the town from whatever threats may arise. Given that the local National Rifle Association sponsored Chuck’s last campaign, their members were eager to show their affinity for the 2nd amendment and reaffirm their ownership of large capacity magazines and assault rifles. With some hesitation, you agreed to deputize these men, but have asked them to stay at home until they may actually be required. Their training and experience doesn’t necessarily match their enthusiasm.
You were at your office all night. You had a call from Doctor Jacobie at the hospital. Dr. Jacobie, a Vietnam war draft dodger who only returned from Canada in the 1990s, is determined to ignore what he considers a “fascist edict” that all patients in suspected cases of the “outbreak” be turned over to the C.D.C. immediately and quarantined on the Island. “It reminds me of the interment of the Japanese in 1942!” Jacobie ranted, and he said he would treat all patients as “patients, not criminals”. At that, you sent two teams of part time deputies to the hospital to deal with any issues that may arise.
The town is an important transportation hub, in that the coastal railway runs through the town. The Railway has deployed their own security at the train station, as if there is an epidemic, it is important to prevent those infected from traveling. Hopefully they have enough staff to do the job.
You remained in your office all night, and it seemed that things may be calming down, but then with a complete news black out, and the mute C.D.C. guards by the island Park, who knows? You did receive several calls from citizens overnight, reporting screams and other noises from the areas near cemeteries last night; typically the local teens will go there to drink and smoke up. Although you usually will send a Deputy to put the run on them, there are more important things to do now.
The sun is coming up, but a heavy thick fog has blankets the town. A convoy of C.D.C. relieve staff are expected in from Bangor any minute; hopefully they have some news. To allow your exhausted staff get some needed rest, two detachments of National Guard troops will be arriving, one is about 5 minutes away and a second convoy from the east in another 5 minutes after that. It will be good to get home and hit the sheets. You are so tired you feel like the walking dead.
Your phone rings. It is the security detail from the train station. Old man Codger, a elderly farmer who lives north east of town, has just shown up at the Rail station, out of breath and terrified. He is rambling about being attacked at his home, and that the only way he could escape is by setting the buildings on fire. You had better send a Deputy to go interview him. It sounds bizarre.
The phone rings again… it is Deputy Boomhauer at the hospital. He sounds quite distraught. Apparently the hospital was overwhelmed with patients overnight, and now he reports the motion detector alarms in the morgue have gone off.
At that second the switch board lights up, and several simultaneous “10-78” calls are received – “officer need assistance!”… What the?????”

This scenario is
1) Meant strictly for play against the AI. Although it one player wants to try playing the Axis/Zombies, please feel free.
2) The scenario is meant to be strictly for fun.
3) Watch you ammo loads. Shoot for the head. You only have the ammo you brought into the fight.
August 12,1944. France. SE of Argentan.
Married platoons of U.S. 5th Armored Division
night out-posts.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
Cassino town was destroyed by Allied Airforces on Wednesday, March 15th, along with the abby known as Monte Cassino. "The town was blown assunder and beaten into heaps of rubble, the official British history reported. Yet hundreds of bombs and thousands of shells failed to pound the town to powder, contrary to Allied expectations, nor were the surviving defenders 'rendered comatose', as planned." --The Day of Battle
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
CMBB
The Axis launch a major attack on the Allied defenses.
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
This is a CMBB scenario, modelling Plan Yellow in France in May 1940.
It is a "dynamic flag" scenario, on a large map that will provide many options in attack and defence.
July 1941, a german advance detachment, composed of motorized infantry with Stug support, attempts to cut off retreating russian forces.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
July, 1944. Operation Bagration already going on since one month. The german north front runs danger to be cut off. Setting down of german troops in western direction
runs among constant attacks of soviet armoured shock forces...
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

Russian breakout from a Kessel against a German blocking force.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
Koen - A Town to conquer
*****************************************

a Couple of weeks ago the Allies have conquered one of the major towns in France.

Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.

Can the Allied commander hold this town?
November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Arnhem Bridge battle. British airborne against armoured SS.
Updated Scenarios
CMAK
A Very British Civil War
Note: this is clearly a “what-if” scenario, loosely based on the bustling miniatures war gaming off-shoot of the same name. Outstanding work has been done by Solway Crafts and Miniatures, and I credit them with the brilliance of this war gaming theme.
Background
England, May 1938 (designer note: note the in-game calendar notes “1944”; this is only to create the optics of lush green environment of the British Isles)
Weather: overcast, mild, dry
The very social fabric of Great Britain was torn during the apocalypse that was The Great War. The mightiest empire on the globe ended victorious, but at what cost? The rigid social hierarchy was shaken, and the world wide waves of social change did not stop at the English Channel. Class structure, worker’s rights, regional animosities have all brewed in the decades following the Great War. This has all been exacerbated by the crippling economic crisis of the 1930s, to which the ever cautious government responded to by constricting public spending ever more.
In May 1937, King Edward VIII of the United Kingdom married Wallis Simpson. The marriage to Wallis was not supported by Stanley Baldwin, the British Prime Minister; and King Edward refused to abdicate. This marriage left the British government, and most of the people, alienated; and public hatred for King Edward and Queen Wallis rose. Parliament was torn, and in the general election of 1937, Baldwin was defeated. The Conservative party, ripped by the issue of King Edward’s marriage, as well as economic and regional tensions, broke apart, and a large segment of the Tory support went to the British Union of Fascists. Oswald Mosley’s promise to ensure public order, and shore up the Empire, resonated with a public tired of public disturbances, strikes in essential services, and the economic malaise. The Labour party too split, with the more radical sections forming their own splinter parties which ran their own candidates. The 1937 election results saw a fractured parliament, and although only winning slightly over 200 seats, and less than 30% of the vote, the BUF formed the largest caucus in the House of Commons. King Edward VIII asked Oswald Mosely to form a government. Mosley did so and almost immediately issued “Orders of Council”, outlawing strikes, restricting collective bargaining, and establishing new offences for unauthorized public gatherings, and publishing “any article intended to alarm the public”. Any opposition was swiftly responded to, if not by the police, then by Mosely’s own BUF Blackshirts, the BUF’s paramilitary wing.
In January 1938, a protest by Dockyard workers in Liverpool was brutally crushed by the BUF and elements of the Regular Army; and violent clashes began across the country; between the Kings troops and those of several other factions. The British Civil War has begun!

Factions: The outbreak of conflict led several groups to attempt to seize the country or their own personal goals. Major factions included:
On the Right (Axis in this scenario
* The Edwardian Army – elements of the professional Army, bound to King Edward VIII.
* The Royal Navy and Royal Marines – bound by tradition and culture to remain loyal to the reigning monarch, and the majority have done so.
* The British Union of Fascists (or “BUF”) – the dominant political party, led by Oswald MOSLEY and heavily backed by German and Italian interests. Mosley has garnered considerable support in his efforts to restore order internally and restore the status of Britain’s Empire
* The Mosley Youth – a “social club” of young men, who have been drilled and armed by unknown sources, and have formed para-military units to push the BUF agenda.
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Contingents from other fascist and imperialist sympathizers have been formed. Here we will see the presence of the “Hanoverian Legion”, volunteers from Germany, who are backing the Edwardian and BUF efforts
On the Left (Allied in this scenario)
* The Albertine Army – elements of the regular forces, plus most of the “Territorial Army”, backing the young Prince Albert’s claim to the throne.
* The Anglican League - A large army led by a group of bishops and archbishops, they were aligned with the Albertine Army. Many are veterans of the Great War.
* The People’s Party Army - Made up of disillusioned Labour party supporters, disgruntled workers and Spanish Civil War veterans, they are seeking to turn Britain into a Socialist state based upon Lenin's Russia.
* The Farmer’s Union: radical small plot farmers and farm working hands, seeking better pay, price subsidies, and land redistribution. They are heavily influenced by Marxist doctrine.
* The Student’s Union: like students before and after them, the university students have ramparts to thwart whomever they view as authoritarian,
* Foreign Volunteer Units: after the recruiting of numerous foreign elements to fight in the Spanish Civil War, similar detachments have been formed to back those with similar agendas in the British Civil War. Groups of Americans, Canadians, and ANZAC units have been formed; here we will see the Lafayette Battalion, formed of French volunteers, many fresh from the savage fighting in Spain.
This scenario occurs in the West Coast port town of Twaddlemore. Twaddlemore is the home base for a small Royal Navy destroyer flotilla, as well as being a mid-sized port for international commerce. Given that the United Kingdom lives or dies based on this freedom to trade overseas, the port is vital to all in this conflict. The Royal Navy, which for the most part has remained loyal to King Edward VIII, dispatched the flotilla two days ago to join the rest of the fleet, tasked with stemming the flow of foreign volunteers coming to fight for their faction of choice. Many of these foreigners have come directly from fighting for the Nationalists or the Republicans in Spain, who have endured two years of their own brutal Civil War already.
Yesterday the dock workers, who are heavily influenced by communist agents and are affiliated with the People’s Party, refused to move armaments stored in the dock warehouses. Instead, they armed themselves and fighting broke out when security staff sought to control the situation. Who opened fire first is both in dispute and a moot point at this juncture. A company of the Army’s Provost Corps was rushed to Twaddlemore by train, but a bomb was used to derail the trail just outside of town. Multiple factions are either in town currently or rumoured to be headed this way. The Telephone Exchange is the key to communicating with the rest of the country, and is clearly a goal to secure. Likewise, the docks and the armaments stored there in are also of immense value. Lastly, the mysterious new Wireless Tower being built on the south shore is of unknown value, as the work crews are from “away” and appear to be quite Teutonic in manner.
This battle will surely prove that the term “Civil War” is clearly a misnomer.
A historically fictional 'what if' look at the events leading up to the Deutsche Afrika Korps capture of Tobruk in June 1942.
France, 1940 - Case Red.

Heavy Tanks of the 4th DCR must smash a hole in the advancing German line - but there are complications.
Axis and Allied forces clash for a town and large hill.
This is an Aug 44 meeting engagement between Brit and German mech forces in Belgium. The map is based on a satellite photo of Neubruck just southeast of St. Vith.
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
Normandy - known for its rolling fields, orchards, stud farms and a good glass of cider. Sheltered from the elements which can pound the coastline this is a landscape is carpeted in apple blossom. It is here, at the heart of one of the best designated cider producing areas that you will find the Chateau les Bruyîres, an Empire period residence and 18th century manor house - run by the Wehrmacht. It is your task to put an end to this inappropriate ownership.
US Army invades an island defended by Italian Troops.

Map is 1200x1200.
Non-Historical.
20 Battles 10 Turns each.

Play HtH (Preferred), or Allied vs. Axis AI.
Allow AI to setup units, there is no pre-planned setup for the defender yet.
Two Reinforced Infantry Companies with Armor Support clash in this typical Meeting Engagement.
engineering company attacks dug in german positions somewhere near monte cassino to capture wine stash for captain hosehead
CMBB
Soviet vs. German Meeting Engagement. 60+ turns.
Best played as: H2H (Not recommended for vs. AI play due to mounted infantry.)

In recent weeks, this industrial center has been the scene of increasingly sharp clashes between recon units and regular forces. Both sides have traded jabs over this important airplane fabrication city. Both have moved into the town and then been forced out again. No one seems to be able to hold it. The landing gear assembly plant on the edge of town was occupied by the Red Army a few days ago and then burned and destroyed as the Wehrmacht forced them out. Much of the town lies untouched, but the workers and residents know it is just a matter of time before a major battle rages through the streets of their city…

After another bloody engagement, both sides have backed off. Again, in the still of a Sunday morning under the cover of a pounding rainstorm, both sides push forces forward to gain possession of the city.

No one is sure where the front lines lie. Is the enemy in front of you? Or is he gone?

Push forward, as so many before you have tried, and hold this town once and for all!
The Axis launch a major attack on the Allied defenses.
Russians attack three German-held villages in an attempt to secure the flank of a future offensive.
Russian breakout from a Kessel against a German blocking force.
43-02-01, South. SS commandos save Kleist's troops from encirclement. Fictional.
42-07-10, South. Axis forces in Group A cross the Donits to secure northern flank in the beggining of Fall Blau Operation. Semi-fictional.
October, 1942
In the northern Caucaus, along the Terek river line, the battle has been raging brutally for nearly two months. Germany's 13.Panzer-Division tasked with taking the key junction city of Vladikavkaz (Ordzhonikidze) has been stymied in it's every attempt to breakthrough.

But now, at the end of October a break has been achieved through the first mountain range and panzers are rolling along the valley near Ardon, on a back route to Vladikavkaz.

The Russians, somewhat disorganized, are withdrawing to new positions. A desperate stand is ordered to slow the German advance and buy time to set-up the new defensive positions.

a product of HDCS

3rd SS Totenkopf arrives back at the front after its Hiatus from the front in France and is immediately thrown back into action.

Follow the swift Donet's campaign the IInd SS panzer Korps stands poised for the final push too retake Kharkov and restore the pride of the Waffen SS, but they have too cross the Mzha river first.

Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
Alternative History : Moskow Decision
This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941.
The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
CMBO
German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.

VPs for casualties and German exit points only.
An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
Newest Maps
CMAK
a fictional Town in North Africa.
Fictional City in North Africa. Best played as a meeting
engagement.
Fictional City in North Africa. Best played as a meeting
engagement.
Version 2, church size and orientation adjusted to be in village center. Minor adjustments such as villages, small hills and ridges around the wheat fields.
Mixed terrain, woods, open fields, villages, church, river, bridges.
This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.

Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
CMBB
Beautiful and challenging map perfect for direct or flank approach. Fight in the woods, the streets, the buildings or inside a small factory! Great for infantery with some armor and artillerie support and IDEAL for a quick motorized assault in the middle of a foggy night.
This was a work in progress for the cancelled CM Campaigns. Maps are both operations and battles. Four maps included. One is large version (75% accurate scale) of the entire fortress of Brest Litovsk and immediate area. Others are 2 km x 2 km maps of the north and south portions of the fortress. You are welcome to use these maps as long as your credit "Bannon DC" for map creation.
1600x1600m, middle eastern front,
3 big victory locations in the middle of the map,
4 additional small flags,
medium settlement with surrounding rural areas,
some hills, woods and farmland,
a small river crossing from N to S,
prepared setup-zones for both sides,
therefor I call it battlefield-map.
Germans advance easily untill they find... A speed bump on the road to Leningrad
This Map is designed for Meeting engagements, it is set in a fictional City.
A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows.
2 small rivers with some fords.
Only 1 large victory location.
Best used for meeting engagements.
Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:

FULL_telephonepole_umlaut
rubble_spray_umlaut
stalingrad_buildings_umlaut
Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
29 2x2km maps. Various terrain; city, village, farmland, deep forests ...

They all quite beatuful ;)
I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
CMBO
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The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Fight tight or LOSE!
POOR OLD SPIKE
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Post #35   4585 days, 17 hours, 16 minutes, 16 seconds ago           
My "Kicking in the Door" tac article (which has been plastered around CM sites for months) is too big to post here in one dollop, so i thought i'd post it bit by bit and invite discussion, starting with this excerpt called "Fight Tight" below, which has surprisingly proved quite controversial when its been discussed in various other forums,as some people agree with it and others say its gamey and unrealistic.
All i know is that to me its always been just a plain commonsense tactic since i first played CM, and has served me well in 300+ ladder games.
And ALL the top-ranked ladder players use it,otherwise they wouldn't be top-rankers!
(But amazingly around 80% of ladder players don't use it, i'll never understand why not, perhaps they don't like the hassle of the concentration of moving in inch-perfect precision,or maybe they don't know the key 6 view makes move-plotting easy?)
The bottom line is:- If you fight tight and your opponent fights loose,you'll toast him no problem.
Incidentally fighting tight also applies to an infantry force, but don't bunch them quite so tightly as tanks.

FIGHT TIGHT
Keep your armour close together in one or two big packs most of the time, or in separate smaller tight groups as the situation changes, rather than spread all over the map in dribs and drabs. And when you move your armour groups,do it as if you're controlling a precision aerobatic team,all moving and fighting tight together so close that they sometimes scrape the paint off each other.
NOT fighting tight is the BIGGEST MISTAKE people make in Combat Mission ;)


(modified 01/30/2005 19:10:54 by Poor Old Spike)
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MAD RUSSIAN
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Post #36   4585 days, 15 hours, 6 minutes, 48 seconds ago        
I think the reason that most players don't use it is that it isn't historically accurate.

I have seen this tactic used in person by you and it is very effective.

Let's take a look at tactics and the evolution of battlefields for a bit.

In ancient times armies were large but compact. There were at times thousands of men and they were often controled by a single man overlooking the battlefield.

For all of ancient times this was so. In the times of the sword, lance and archery. The Romans started the use of tactical training for their cohorts. They used the short sword instead of the long sword and tightened up the battlefield.

The short swords were stabbing weapons and not swinging weapons. This allowed them to close ranks with their shields and be defensive and offensive at the same time. The enemy, using the longer swinging weapons had to have more room to fight. This caused the Romans to be able to put more men per battle than their enemies. In other words a Gaul swinging a mighty and great sword needed room while he attacked in the same space that 3 Roman Legionaires defended in and normally killed him.

Then gunpowder arrived and the evolution of tactics started what has been termed the empty battlefield. With rifles, cannons and mortars if we can see you we can kill you. No matter what the range. So the smart thing is not to be seen.

The fight tight tactic is the exact reverse of that. In a WWII environment this tactic would get you in trouble quickly. The control of such a horde of tanks would be impossible. Who is in command? How can he tell everybody in the the pack to move and when.

WWII tank platoons were composed of 3, 4 or 5 tanks. Todays tank platoons are composed of 3. The size is constantly getting smaller.

Another problem with the fight tight tactic in real life is friendly fire. In that tank pack you move at the wrong moment and you get a friendly round right through the back of your turret. You need space to fight effectively.

Line of sight in the fight tight tactic would be practically non-existant in dusty conditions. About half a year at least anywhere in the world.

While that mass of tanks was milling about the enemy antitank weapons would turn it into a graveyard. See what the results of Soviet mass tank attacks generally were. Huge numbers of destroyed tanks.

All those tanks moving together would throw up so much dust they would obscure all but the leading vehicles LOS/LOF. So you would actually reduce their effectiveness by packing them all together.

In CM none of these negative effects are present.

1) You have Borg spotting so if one tanks sees anything they all do.

2) There is no penalty for firing through friendly troops.

3) The pack can be minutely controlled by a micro management style of game play supported and in fact intended for CM.

4) Return fire on any antitank weapon brave enough to fire is almost instantaneous and deadly. One firing in twenty firing out. No contest.

So, I would say that the tactic is unrealistic and very effective. If the goal is to move to the top of a ladder then at some point you are more than likely going to have to use this.

If you are trying to recreate WWII tank tactics this one is not even on the list.

That is my $.02 worth on Fighting Tight.

Good Hunting.

MR
POOR OLD SPIKE
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Post #37   4585 days, 12 hours, 58 minutes, 47 seconds ago        
Yes its historically unrealistic but what can we do?
If we take it upon ourselves to maintain a say approx 50-metre spacing between tanks at all times,we'd have to constantly keep measuring distances in the planning phase, and the game would be slowed right down, what a hassle,i've tried it and it completely ruins the game.
For example if there's an enemy tank on the other side of a small hill and you'd like to send 4 tanks peeking over the crest to blow it away, but the crest is only 40m long, that'd mean all 4 can't go up there. Only one could go up after telling his mates "you'll have to wait here, the rules say the hill won't hold all of us"
And how do we know our opponent is playing to these same dispersed rules and not cheating?
See, its unworkable unless Bfront write new programming that won't allow tanks to get within 50m of each other.
But the bottom line is this:- I WANT all my opponents to use tight groups because at least then i know i'll get a good enjoyable fight with a real slugger who's not afraid to use his fists ;)

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NEVERMIND
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Post #38   4585 days, 8 hours, 30 minutes, 13 seconds ago        
I have been hearing some of POS's soap box speeches over the years,and I realize that I have come to an inevitable conclusion.I dont really mean any offense by this,but if its taken then that cant be helped,but I believe that POS does,has,and will always see/play the game of CM in a unrealistic manner.

None of his arguments ever hold water when they are questioned with any amount of reason.On top of that,when he is cornered,all he does is say the same crap over and over--look at the tank experience discussion to see what I mean.

I agree almost completely with MR,and share his opinions.I would however like to add that the "fight tight" tactic is NOT the same as using your forces en mass.Similar,but not the same.I would also like to point out that this style of "tactic" works best in the smaller engagements.Once the defender gets below a certain number of points(I am not sure what the exact number is,but it is the size of a typical QB)this tactic will become more and more successful.Try to use this tactic in a much larger venue and it will get slaughtered.

Especailly when playing as the germans,a force that is well and properly distributed can be very effective.Think about what happens when infantry is caught in a crossfire.The same effect is in place when you have(for example)your AT network setup to engage tanks.

The trick to surviving this tactic is to stay mobile on defense,and plan to adjust your forces to accomodate where and how your opponent is attacking.

I have said all I want to say in regard to POS and how he plays.If you want super fun Roll Eyes little arcade QB's listen to POS.

If you want realism,tactics,"fair" competition,etc.,listen to the others.It should be common sense to see these things,I just keep thinking that there may be some new player out there who is going to be swayed by all this nonsense.
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POOR OLD SPIKE
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Post #39   4585 days, 7 hours, 13 minutes, 22 seconds ago        
Nevermind quote:-"If you want super fun little arcade QB's listen to POS.
If you want realism,tactics,"fair" competition,etc.,listen to the others"
----------------------------------------

POS reply:-
Hey noobs let me put it another way:-
If you want to be a WINNER listen to me.
If you want to be a LOSER, don't.
Your call ;)


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MAD RUSSIAN
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Post #41   4585 days, 6 hours, 46 minutes, 44 seconds ago        
Quote:
Originally posted by: Poor Old Spike:
Yes its historically unrealistic but what can we do?



There in lies the core question. What can we do?

You make a choice to use the tactic or not. Nobody is forcing you to use this style of play. You yourself say that something in the neighborhood of 80% of CM gamers don't use it.

Count me as one of them; 99% of the time. There are times when it is warranted. For me those times are few and far between.

The question becomes one of priority.

What is your goal? Is it to be a ladder leader? Is it to try to recreate battles in WWII as historically as possible?

If anybody on this site doesn't know where I will stand on this issue you need to email me directly...we need to talk... Razz

My CM gaming is for the experience of it all. I really don't care if I win or lose. It's all in the contest. I want a good tough fight that was close down to the wire.

POS you seem to want the win at all costs. Nothing wrong with that. When you bought CM you paid your money to play it your way. I paid my money to play it my way.

I came to the CM community to make new friends and continue tactical gaming with old friends. A core group that has been playing wargames since the first of SL/ASL days. I am looking for that same kind of friendship here.

I also came to this site to help. I want to give support to those that have questions that I may know the answer to. I have played alot of wargames over the decades and even made a couple. Came close to getting one published.

All that experience may be able to help others. The support that I can offer on scenario history using HSG data is offered to those interested. Not sure what good it is and when I send it out to the HSG guys I call it useless information... Embarrassed

They assure me it's not! Cool

Either way, it depends on your goals. I am glad that you are sharing your thoughts and tactics on the game. They are very foriegn to me and nothing I have seen so far has made me change my style of play. BUT somebody out there may want to play the game the way you do. 20% of the gaming population would translate to 1 gamer in 5. The site membership is at 1895 or 1900 that means that roughly 380 members may be interested in your fight tight tactic.

Using these tactics will restrict your selection of gaming opponents as those that are in it for the experience and not just the competition will more than likely not be on your gaming list. I would think that world wide you shouldn't have a problem finding gamers that will play you though.

What will result more often I think is the negative comments about your style of play from gamers that don't agree with it. That is at a 4 to 1 ratio. They heavily out number you. That doesn't seem to bother you either. My best advice is play the game the way you want. Those that don't like it won't play you. Those that bought the game for the same reasons you did should flock to you. You are very successful in what you do.

It's just not for me. We may play a game every so often, but this style doesn't match up well with mine, so there is little fun in that for me. There is some learning experience to be had but I think in the long run for me personally that will be minimal. I don't have unlimited time to spend on my gaming so I choose to play those that I know I will have an enjoyable gaming experience with.

I think we all do the same thing in our gaming.

Good Hunting.

MR
MAD RUSSIAN
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Post #42   4585 days, 6 hours, 39 minutes, 30 seconds ago        
Quote:
Originally posted by: Poor Old Spike:
Nevermind quote:-"If you want super fun little arcade QB's listen to POS.
If you want realism,tactics,"fair" competition,etc.,listen to the others"
----------------------------------------

POS reply:-
Hey noobs let me put it another way:-
If you want to be a WINNER listen to me.
If you want to be a LOSER, don't.
Your call ;)




Let me put it yet another way...

If you want to beat POS listen to him.

If you don't care if you win or lose don't listen to him.

If you want to beat him listen to him.

If you want something more historically accurate don't.


You make the choice in how you play the game.

Good Hunting.

MR
BRITISH TOMMY
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Post #48   4585 days, 5 hours, 3 minutes, 45 seconds ago        
I'm willing to listen to anyone's tactics...but it doesn't mean I will use them! Smile
I would like to hear about tactics using the light stuff like armoured cars as most of the talk is about the main battle tanks ( and very interesting it is too! ).
So keep posting them POS and MR, you got people reading your posts! Big Grin

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success is not final, failure is not fatal: it is the courage to continue that counts.
Winston Churchill
FIGO
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Post #49   4585 days, 1 hour, 40 minutes, 55 seconds ago        
Quote:
Originally posted by: British Tommy:
I'm willing to listen to anyone's tactics...but it doesn't mean I will use them! Smile
I would like to hear about tactics using the light stuff like armoured cars as most of the talk is about the main battle tanks ( and very interesting it is too! ).
So keep posting them POS and MR, you got people reading your posts! Big Grin



I agree completely with BT here.

I consider myself relatively new to CM. I started playing BO Dec. 2003 (IIRC) and then BB and AK. I new nothing of playing either of these games as all my playing was against the AI until I "met" someone who introduced me to PBEM (Thank you Freddie! ) and this wonderful website Big Grin
I think that everyone should have an opportunity to express their views of tactics (even if they have no clue, this is how we learn, imho) and speak of their game experiance, as long as they're not rude or obstructive. Whether someone chooses to apply suggestions is up to that particular individual. As far as I am concerned, nothing to me is "gamey" whatever this term means Confused If I don't like someones style of play, I will tell them and if we can't reach a compromise I just won't play them again. I have not experianced this yet Cool
Personally, I have not tried bunching x number of tanks together and running them to an objective. I have played a couple of scenarios where the terrain might permit that but in general the terrain is usually too restricitive. What would I think if someone did this to me? Holy c--p! then I would try to come up with a counter to this, this is just me Indifferent I saw mention in another post about opponents running their troops down a map edge (considered gamey). I have experianced this once as part of a diversion and I thought it was a really nice piece of manuvering! Made me scramble to reposition a bunch of troops which were needed where they had been later when the real attack went in!! I'll say it again, I don't think anything is "gamey" maybe my opponent didn't read the same books on tactics that I have Eek! Mad Razz
In short, I love this place and the discussions that take place here. I have learned a lot and look forward to learning more!! Wink
Just my $0.02 and we all know what that's worth Razz

Figo
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Figo

"A democracy is nothing more than mob rule, where fifty-one percent of the people may take away the rights of the other forty-nine" -Thomas Jefferson
MAD RUSSIAN
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Post #50   4585 days, 24 minutes, 14 seconds ago        
Just so nobody misunderstands my position.

I don't care if you chose to use POS' tactic or not.

I'm just saying for those looking at this tactic that it isn't historical and by POS' own admission 80% of the gamers he has come across won't use it.

I bought my CM games and I play them how I want to. You did the same and will play yours however you see fit. That is as it should be.

I was just making a comment on the tactic from a historical point of view.

Good Hunting.

MR
POOR OLD SPIKE
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Post #52   4584 days, 14 hours, 52 minutes, 1 second ago        
MR quote [re Concentration of Force tactic]:- "I'm just saying for those looking at this tactic that it isn't historical and by POS' own admission 80% of the gamers he has come across won't use it"
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POS reply:- Let me clarify by saying most of the 80% don't use it simply because it involves too much concentration to move with inch-perfect precision, and they don't want the hassle of having to concentrate after a hard day at work.
But they have absolutely no objection to me using it, as shown by the fact I've never been short of opponents (300+ ladder games in 2 years)
The moral is if you want to get home from work and crank up the PC to play CM in a relaxed style to unwind, thats great, but if you're willing to expend a bit of mental energy on tactics to see how high you can climb up a ladder, that's fine too.
The most dangerous creature on this planet is man, and the most dangerous weapon is the human brain, so yeah, i get a buzz out of taking on the best ladder-jungle fighters around because i want to find out how i match up to them out of simple curiosity.
I do alright ;) http://www.wargames-player-club.de/cm/cm-main.htm
------------------------------------------------
Figo quote re C of Force:- "What would I think if someone did this to me? Holy c--p! then I would try to come up with a counter to this"
--------------------------------------
POS reply:- You'll do mate :) You're made of the right stuff and won't run away or bellyache if you see an armoured spearhead coming..
Tip:- the only way to stop an irresistible force is with an irresistible force of your own. Thats how the Blitzkrieg was tamed.
Thats when it hits the fan!
Welcome to the Russian Front!
------------------------------------------------

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FREDROCK1957
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Post #54   4584 days, 6 hours, 34 minutes, 42 seconds ago        
First off... another great discussion... In looking at all the previous comments, I figured it was time to toss in my beer top comments... Wink

I agree that every style of playing is valid and all players play the game differently... If I was in a tourney or ladder I believe I would play the game completely different then if I was playtesting a scenario vs the AI or H2H to find its strengths and weaknesses...

Its only human to want to win when playing the 'game' for 'game' purposes... thats what is so great about CM IMHO... you can play it as a game or a simulation or a historical recreation (hope that makes sense... little too much beer in the cornflakes this am)... So when POS says you gotta kick'em in the balls and and kick'em harder when they are down he is correct... thats how you will win... all is fair in trying to win the game... but when people call that gamey they are correct too... when the Mad Russkie states that its not historically accurate to attack that way he is right also...

When I playtest as a commander I usually treat my units with utmost care and not like a counter (the game takes some of that into consideration... 'sneak to a crappy spot') but I will pull units back to secondary locations and try to respond as I feel they would in real life... If in a tourney or ladder game... it would be 'Kick'em in the balls harder...!!!"

I do agree with POS about the time, concentration, and effort making your troops better (no matter what your playing style is)... If you spend that time looking at LOS or plotting at level 1 and 2 (or at least tweaking) you will find your troops perform better... Then again I have been beaten many times by the old GJK method of 'Selecting all the infantry units and make the advance line toward the enemy position' and 'selecting all the armor units and using the hunt command toward the enemy units..".... Confused

Its whatever turns you on... Well back to the beer and cornflakes and maybe I will edit this latter so y'all can understand it.. since I can't figure out what the heck I typed Big Grin

That is all...

-FR
--------------------
That is all...
-FR
"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt
FredRocker's Combat Mission Site
POOR OLD SPIKE
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Post #57   4584 days, 3 hours, 35 minutes, 5 seconds ago        
Fredrock quotes:-
1 - "If I was in a tourney or ladder I believe I would play the game completely different then if I was playtesting a scenario..."
2 - "When the Mad Russkie states that its not historically accurate to attack that way[POS fight tight tactic] he is right also.."
-------------------------

POS replies:-
1 - Right, the instant anybody steps into the ladder/tourney jungle you'll find you automatically adopt a more primitive kill-or-be-kill mindset. Some people tell me they never set foot in the ladders because "they bring out the worst in players", whatever thats supposed to mean, but personally ladders bring out the best in me because of the adrenalin buzz. By comparison i find it hard to raise my game for non-ladder games,which is my excuse for losing more to TPG players than i've won..

2 - Yes,i know MR calls my Fight Tight tactic unrealistic, but on the other hand he said he has no qualms about running his loose tank crews to capture flags.
That's something you'll never see me do because it looks stupid and unrealistic, but if others want to do it i couldn't care less!
As i've always said, players can use whatever tricks and tactics they like against me and they'll never hear a peep of complaint from me.
For example I've currently got 10 ladder pbems going and its fun to see the weird and wonderful gamey tricks and stunts some of them keep throwing at me like sharks in a feeding frenzy obsessed with ripping me from the No 1 spot.
I can hack it... :)

PS:- In 2 years, i've only ever caught one guy cheating against me, i won't mention his name because there's a 10% chance i might be wrong, but some of his units were INVISIBLE i kid you not,appearing pointblank in my rear from out of nowhere like de-cloaking Klingon vessels.
I should have suspected him even before the start when he said "I'm the best there is, i know more about CM now than you ever will even if you play it for another 10 years.. i did some CM beta work.."
He's the only guy i'll never play again..
--------------------
MAD RUSSIAN
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Post #59   4583 days, 16 hours, 54 minutes, 21 seconds ago        
Quote:
Originally posted by: Poor Old Spike:


2 - Yes,i know MR calls my Fight Tight tactic unrealistic, but on the other hand he said he has no qualms about running his loose tank crews to capture flags.
That's something you'll never see me do because it looks stupid and unrealistic, but if others want to do it i couldn't care less!




POS I think you misunderstood me. I don't advance the crews forward to capture flags I send them to the rear to make sure I have those flags covered.

I too, like to see players use crews to advance or for recon. They are worth nearly as much as the AFV they came out of and are close to free points. They are easily worth the value of a single small flag and could be worth more.

No, I protect my crews, by sending them back to do garrision work on the flags I already own, or hide them on the map. Too many players don't get the points for the flags in their own rear areas because they have nobody near them when the game ends.

Good Hunting.

MR
POOR OLD SPIKE
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Post #63   4582 days, 18 hours, 5 minutes, 34 seconds ago        
BRITISH TOMMY quote:- "I would like to hear about tactics using the light stuff like armoured cars as most of the talk is about the main battle tanks ( and very interesting it is too! )"
---------------------------

Hi Tommy, you really a Brit? Me too!
("That island of England breeds very valiant creatures, their mastiffs are of unmatchable courage" - Shakesp's Henry V)
Problem with armoured cars is that they're toast if there are any enemy tanks, guns or schrecks around which is a pity because the Germans had a fascinating array of cars and halftracks carrying all sorts of guns and mortars.
I'd happily play a scen featuring fleets of all types of cars and halftracks providing the enemy has no tanks/ guns/schrecks! (but we can allow him a few AT-rifles)
Hey,a few AA-vehicles could also be thrown in for added colour..

PS:- Oops so you're Welsh are you Tommy,sorry i should have guessed from the Welsh flag flying in your posts (duh)..
No problem, Henry V was technically a Welshman too (born Monmouth Castle in 1387)
PISTOL:-"..art thou of Cornish crew?"
HENRY V:- "No, I am a Welshman"
(HenryV Act 4 sc 4)

And there were also Welshmen in his army at Agincourt including Captain Fluellen of whom Henry said:-
"Though it appears a little out of fashion,there is much care and valour in this Welshman" (Act 4 sc 4)

Incidentally I doubt if there were any Yanks at Agincourt in 1415 considering Columbus wasn't born for another 36 years ;)


(modified 02/02/2005 19:21:12 by Poor Old Spike)
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