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Newest Scenarios |
CMAK |
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8 April 1941, Axis attacks on Australian positions, 7900 points, Fictional
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25th Panzer Regiment led by Col. Rothenburg attacks French Positions accross the Scarpe River
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Units of 15th Pz Division of Afrika Korps attack 10th Indian Brigade in and around Bir Harmat
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a fictional scenario depicting the southern flank of the British attack on St Just, in the weeks following d-day.
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General Briefing It has been over two months since the Allied armada arrived at Normandy, but tenacious German resistance prevented a break out along the channel coast until this past week. That has all changed in the past week. The German forces, those that managed to escape the deadly bottleneck at Falaise, are now on the run. Allied forces are advancing rapidly, hoping to secure ports capable of handling the demanding logistical needs of the ever-expanding Allied Armies. Tonight a special support force of Allied Flame Throwing units, designated to support General Crerar's First Canadian Army in securing the defended ports, has been traveling in the thick fog, seeking its rendezvous point. At the same time, a German unit of flame throwing units, having narrowly escaped the carnage of Falaise, is seeking to rejoin their own forces. The thick fog, the lack of accurate road maps or even road signs (removed by the French resistance) and the apparent reluctance of the French citizens to aid either side have resulted in a very confused situation for both units. The location your forces appear to be in is the renowned home of the Vintage winery of "Incindie Du Buisson", or "Burning Bush Winery". The peak of the Holy Candle Chapel will, if this fog ever clears, provide a line of sight over the entire valley. Who ever holds that peak in the morning will be able to observe and call down fire onto the valley as needed. The fog plays tricks on the ears, and the sounds of motors resound in the night...
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US airborne expands the defensive perimeter around Carentan, the Germans want it back. Two forces collide outside Carentan.
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This is a fictional scenario in it's beta format that my good friend Spauldoten created and we played H2H today, it is a depiction of a clash between well armed German forces defending the fictional "mountain redoubt", forgive it's rough edges and lack of briefings. Reinforcements do arrive within ten turns to both sides. This battle lends to excellent gameplay, any feedback is appreciated..
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This fictional battle is a delaying action against German forces trying to withdraw Easttward shortly after the Ardennes Offensive.
Captain Henderson’s men have been through some heavy fighting already during the Battle of the Bulge. They’re short on supplies and ammo and it’s freezing cold.
They have just been given the order to hold out as long as possible until aircover arrives.
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Obviously, a “what if” scenario, I wanted to create an operation where the Germans were on the offensive and weren’t hindered by the destruction of their production, infrastructure and manpower. I tried to design a balanced and fun scenario with a wide variety of units (while keeping it realistic) and a large and interesting (approximately 6 km long x 2 km wide) map. The operation should see-saw back and forth and use up the entire map. All of the units portrayed on both sides were real units and I’ve tried to include a realistic TO&E for each one, including the supporting units. While the landmarks are real names, the map is fictional, but typical of western Pennsylvania terrain. This represents a Regiment (+) defense (although the defensive frontage and initial US setup is Battalion size.) The American player should be a veteran player who is adept at setting up an in-depth defensive position utilizing obstacles. I think that the defensive player has the greatest influence over his success or failure during the initial setup of his forces. For this reason the initial US setup is not completed for you. The units are grouped by unit, as if on parade (This will be in the final version - for playtesting, I've set up the defense in order to save time)
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Capture Henk.....
Two player battle, pick a side and read your orders in the briefing. Map is a part of the small town of Eemnes where I live.
Have fun.
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CMBB |
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South Russia, October 2nd 1942. Tired of pulling his heavy Howitzer Gun through the rubble of just another burning Russian city thousands of Kilometers away from home, Obergefreiter Huber addresses Leutnant Stein with a question.
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Pustynja is a German strong-point situated roughly 30Km NW of Demyansk which is almost fully encircled by Soviet forces. Only a log causeway through bog forests enables the Germans to supply the defenders at night. There has been heavy fighting for the now erased hamlet since January 1942. On Dec. 18 1942 the Soviets try again to seize the village in an concentric assault supported by tanks and heavy artillery. They will have to fight against an enemy inferior in number and equipment. But the Germans are well entrenched and possess an iron will to hold the ruins.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Schwere abteilung 509 attacks towards the Sarviz canal!
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German Heavy Jagdpanzer platoon supports rear guard holding a key road junction to prevent encirclement and destruction of Nehring's XXIV Panzerkorps.
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VERSION 2: Feb 1945. The Polish 1st Armored Div. attack the town of Ekehaar, Netherlands, which is defended by the Germans. The Pols are equipped with Soviet Armor.
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During the Battle of Kursk, the 6th Panzer Division tries to race forward and seize an important cross roads at Melikhovo. But a Russian Rifle Battalion has got there first. Large map with lots of forces but plays quickly due to the armour vs infantry setup.
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Part two of the Melikhovo series. 6th Pz Div attacks again after its failure to take Meilkhovo at 2pm but this time it is backed up by more infantry and Tiger tanks. But the Germans must move on deeper into the defences and capture the next village before dark. Can they do this and will the Russians bring up reserves?
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Scenario; "Metro city Mayhem' Location: Metro City, Imperial Stewartania Date: July 1943 Time : Mid-Day, Overcast, Cool, Dry
Note: This scenario is a strictly for entertainment and perhaps some good tactical training in fighting in built up areas. It is NOT historical by any stretch, nor was it intended to be, but it is a tremendously fast paced, challenging scenario.
Sit-Rep: Metro City, is known throughout Europe for its outstanding historical sites, and it pristine streetscape. The queen Martha of the house of Stewart had the League of Nations designate it a "Cultural Heritage Wonder". As such, all combatants have agreed to forego using any track laying AFV when fighting in this little piece of heaven. Also, all empty casings will have to be picked up following the battle.
As such, as the forces of the Reich and its allies are in a race with the Red Army to seize this metropolis, so that their respective Ruling Party Upper Echelon will have a nice place to visit when the war is over. With that goal on the line, there will be no quarter given!
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A german force must seize the bridges in the city of Katomsk in order to establish a bridgehead across the river Niehr (fictional) ----------- Note: This is a new - very different - single battle version of my earlier operation named "City Salient". The map, however, is exactly the same. Meant to be used with my Stalingrad-ish mods.
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CMBO |
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
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Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
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November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Arnhem Bridge battle. British airborne against armoured SS.
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Updated Scenarios |
CMAK |
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Two mechanised forces race for control of vital river crossings and the bridgeheads beyond.
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This fictional battle is a delaying action against German forces trying to withdraw Easttward shortly after the Ardennes Offensive.
Captain Henderson’s men have been through some heavy fighting already during the Battle of the Bulge. They’re short on supplies and ammo and it’s freezing cold.
They have just been given the order to hold out as long as possible until aircover arrives.
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British troops assault the Germans on the other side of the valley.
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6 June, 1944, and the long awaited invasion has begun. The Allies have established a foothold on the beaches of Normandy and are advancing slowly inland. However, on June 7, 1944, history is going to be re-written. Field Marshall Goering kept his promise to re-equip the Luftwaffe in France. When the Allied air forces reached the coast of France, they were met by swarms of Germany's fighters. Instead of the Panzer Divisions being mauled by the Allied fighter-bombers, they met the Allied infantry divisions head-on and in full strength. This scenario pits Kampfgruppe Wunsche of the 12th SS HitlerJugend against the advancing Canadian Army.
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British attack on Hill 112 in Normandy, July 1944
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British Airborne operation to secure a river crossing thought likely to be used to reinforce Sword beach.
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Two player CMAK Chess! Each side has forces representing 16 chess pieces. Players fight for control of 2000 points of objectives.
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The invasion of italy has begun!
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A small glider force defends a Farm House overlooking an important river crossing
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Axis and Allied forces clash for a town and large hill.
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CMBB |
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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VERSION 2: Feb 1945. The Polish 1st Armored Div. attack the town of Ekehaar, Netherlands, which is defended by the Germans. The Pols are equipped with Soviet Armor.
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Spanish civil war
Battle of the Jarama
Moorish troops assault the international battalion Commune de Paris.
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This is historically accurate operation (4 battles), that depicts finnish delaying actions during soviet advance in summer of 1944. The game is pure infantry actions in heavy wooded terrain of Karelia. Scenario must be played according "play as they lay" rules.
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you must lead a counter attack across a river, Prepare for some tough Urban fighting
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Axis attack during zitadelle somewhere on the southern side of the salient.
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Setting is the Crimea, neck of the Kerch peninsula during the Soviet's spring offensive. A hill overlooks both side's trench line. After an extensive bombardment, another assault has been ordered. Organize your men and move out.
This scenario depends on a "Soldier's Luck" and skill in handling an infantry company. Will the enemy's last shells land in your trenches and wipe out half your force? Or will that exceptional platoon lieutenant be the only casualty? Will your heavy weapons squad arrive in time to turn the battle? Should you send all your men forward or hold some back? Rest and regroup your platoons or send them in at once? Will you reach the hill faster than your opponent?
This scenario was in round one of the Masters Tournament, Fall 2008. Mirror forces but with random reinforcements.
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Romanian 1st Armoured Divsion attack on Russians who are holding vital river crossing points. There is a special victory condition for the Romanian side to try to spice things up a bit. The map is accurate, and the elements of both forces should be consistant with history. This is primarily a light armour and infantry battle.
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***temporary briefing*** Russia, June 1941
***play as allied***
situation: training scenario task: take the victory location
- move towards the victory location using the cover available - use your BT tank, mortar and Maxim MG to cover your advance and surpress enemy resistance
this is part 1 of the scenario: basic training: quality level of troops length: 25
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***temporary briefing*** Russia, June 1941
***play as allied***
situation: training scenario task: take the german strongpoint (use shift-L to display description for tactical information)
- split your squads and move the halfsquads with LMGs to the support position. - use your other half squads (the ones with the SMGs) to move through the woods (therefore using
cover and concealment) to the assault position. - support your assault on the strongpoint by firing at the house with the support HalfSquads (use
area fire to suppress units before actually beginning the assault)
length: 15
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CMBO |
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Newest Maps |
CMAK |
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This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
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Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
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The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
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The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
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A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
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Map made of RHZ Fall Gelb scenario WIP Setup for Axis attack and Axis defend (2 maps!)
Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
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Map for PvP and free for using in scenarios.
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Old village by a wadi, somewhere in Tunisia.
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Ideal for a QB ME
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In the Ardennes US recontroops discovered a Flak Battery. They need to take it out!
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CMBB |
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1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
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Germans advance easily untill they find... A speed bump on the road to Leningrad
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This Map is designed for Meeting engagements, it is set in a fictional City.
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A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
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Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
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Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
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29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
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I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
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The last push by Germany to leave Berlin before the surrender.
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The finals days for the reich as the soviets storm the reichstag and even the chancellery.
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CMBO |
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This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
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Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Updated Maps |
CMAK |
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Ideal for a QB ME
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CMBB |
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This Map is designed for Meeting engagements, it is set in a fictional City.
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axis winterattack on a Russian City
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Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
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A town with a river and lake surrounded by grainfields
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Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
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CMBO |
Newest Members |
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csaby80 |
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Timmy J |
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Edward Raether |
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mlriley |
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carloschispa |
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Playtesting Tactics
Click Column Header to sort
| Topics |
Author |
Posts |
Last Post |
| Road Movement Tips |
Mad Russian |
11 |
(Mad Russian) 11/26/2009 @ 19:46:03
103 days, 6 hours, 47 minutes, 54 seconds ago
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| making a battleplan |
stoffel |
3 |
(rockinharry) 03/08/2009 @ 07:50:33
366 days, 18 hours, 43 minutes, 24 seconds ago
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| HT's....Battlefield Taxis or AFV's? |
Mad Russian |
14 |
(solitear) 01/02/2009 @ 20:31:01
431 days, 6 hours, 2 minutes, 56 seconds ago
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| Sneaking |
Leikvold |
1 |
(Leikvold) 10/19/2008 @ 15:44:15
506 days, 10 hours, 49 minutes, 42 seconds ago
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| You're Stuck What Now? |
Mad Russian |
4 |
(Jo' d) 05/02/2008 @ 06:51:39
676 days, 19 hours, 42 minutes, 18 seconds ago
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| Computer Experience Bonus "CEB" |
Mad Russian |
6 |
(LeeW) 12/13/2007 @ 13:41:41
817 days, 12 hours, 52 minutes, 16 seconds ago
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| Terrain speeds. Or: Dont walk through marshes (unless you have plenty of time). |
umlaut |
1 |
(umlaut) 11/06/2007 @ 13:11:51
854 days, 13 hours, 22 minutes, 6 seconds ago
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| Flamethrowers...The Good, the Bad or the Ugly? |
Mad Russian |
5 |
(AL) 10/26/2007 @ 06:02:33
865 days, 20 hours, 31 minutes, 24 seconds ago
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| Moving Guns.... |
Mad Russian |
4 |
(Der Alte Fritz) 04/17/2007 @ 07:13:44
1057 days, 19 hours, 20 minutes, 13 seconds ago
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| Cat Fur is poor armour.... |
Mad Russian |
11 |
(Leikvold) 04/11/2007 @ 22:51:54
1063 days, 3 hours, 42 minutes, 3 seconds ago
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| Indirect Fire |
Mad Russian |
7 |
(rockinharry) 04/04/2007 @ 07:42:14
1070 days, 18 hours, 51 minutes, 43 seconds ago
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| Playtesting In General |
Mad Russian |
2 |
(the_enigma) 03/29/2007 @ 03:34:39
1076 days, 22 hours, 59 minutes, 18 seconds ago
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| Lose Your Best Units First? |
Mad Russian |
6 |
(the_enigma) 03/29/2007 @ 02:50:52
1076 days, 23 hours, 43 minutes, 5 seconds ago
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| Area Fire Explosives |
Mad Russian |
3 |
(rockinharry) 02/15/2007 @ 05:30:54
1118 days, 21 hours, 3 minutes, 3 seconds ago
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| Attacking With Infantry |
Mad Russian |
3 |
(Mad Russian) 02/14/2007 @ 13:02:38
1119 days, 13 hours, 31 minutes, 19 seconds ago
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| Soviet SMG squads |
Mad Russian |
2 |
(stoffel) 01/31/2007 @ 05:21:52
1133 days, 21 hours, 12 minutes, 5 seconds ago
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| Use Those Covered Arcs |
Mad Russian |
1 |
(Mad Russian) 01/30/2007 @ 12:23:23
1134 days, 14 hours, 10 minutes, 34 seconds ago
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| Splitting Squads |
Mad Russian |
6 |
(Mad Russian) 01/30/2007 @ 12:04:36
1134 days, 14 hours, 29 minutes, 21 seconds ago
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| Leaving the Map Voluntarily |
Mad Russian |
1 |
(Mad Russian) 01/24/2007 @ 09:44:37
1140 days, 16 hours, 49 minutes, 20 seconds ago
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| Rules for Engagement for Operations |
Mad Russian |
8 |
(stoffel) 01/24/2007 @ 07:59:15
1140 days, 18 hours, 34 minutes, 42 seconds ago
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| Visibilty and Infantry Units |
MSGT |
3 |
(MSGT) 01/22/2007 @ 13:14:12
1142 days, 13 hours, 19 minutes, 45 seconds ago
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| Disappearing Targets |
Mad Russian |
7 |
(john buford) 01/21/2007 @ 17:47:17
1143 days, 8 hours, 46 minutes, 40 seconds ago
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| Is smoking good for you? |
gen. failure |
2 |
(Mad Russian) 01/17/2007 @ 17:52:20
1147 days, 8 hours, 41 minutes, 37 seconds ago
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| Soviet Tank Destroyers and Assault Guns |
Mad Russian |
5 |
(Mad Russian) 01/17/2007 @ 10:57:32
1147 days, 15 hours, 36 minutes, 25 seconds ago
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| Rubble...Friend or Foe? |
Mad Russian |
2 |
(john buford) 01/16/2007 @ 20:43:42
1148 days, 5 hours, 50 minutes, 15 seconds ago
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| Timing Is Everything... |
Mad Russian |
3 |
(gen. failure) 01/12/2007 @ 03:03:29
1152 days, 23 hours, 30 minutes, 28 seconds ago
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| Snipers....or what? |
Mad Russian |
2 |
(gen. failure) 01/11/2007 @ 22:45:51
1153 days, 3 hours, 48 minutes, 6 seconds ago
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| Scenarios For New Gamers |
Mad Russian |
9 |
(Hans) 01/05/2007 @ 01:00:54
1160 days, 1 hour, 33 minutes, 3 seconds ago
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| What about Operations? |
Mad Russian |
14 |
(stoffel) 01/03/2007 @ 12:34:37
1161 days, 13 hours, 59 minutes, 20 seconds ago
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| Open Fire or Hold Your Fire! |
Mad Russian |
3 |
(Mad Russian) 01/03/2007 @ 12:27:31
1161 days, 14 hours, 6 minutes, 26 seconds ago
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| Wanting POW's!! |
Mad Russian |
2 |
(koen) 01/03/2007 @ 10:13:26
1161 days, 16 hours, 20 minutes, 31 seconds ago
|
| Maps on fire...Call the Fire Department!! |
Mad Russian |
2 |
(koen) 01/03/2007 @ 10:11:53
1161 days, 16 hours, 22 minutes, 4 seconds ago
|
| Gun Hits and Bogging... |
Mad Russian |
1 |
(Mad Russian) 01/01/2007 @ 12:42:50
1163 days, 13 hours, 51 minutes, 7 seconds ago
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| Capture the Flag.... |
Mad Russian |
2 |
(Mad Russian) 12/31/2006 @ 18:49:19
1164 days, 7 hours, 44 minutes, 38 seconds ago
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| The 88 |
Mad Russian |
3 |
(Mad Russian) 12/31/2006 @ 07:06:33
1164 days, 19 hours, 27 minutes, 24 seconds ago
|
| Aircraft |
gangofmao |
7 |
(MSGT) 12/30/2006 @ 13:10:22
1165 days, 13 hours, 23 minutes, 35 seconds ago
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| Shoot and Scoot? |
Mad Russian |
9 |
(Von Schwendeman) 12/29/2006 @ 17:41:51
1166 days, 8 hours, 52 minutes, 6 seconds ago
|
| Button it |
poor old spike |
3 |
(poor old spike) 12/28/2006 @ 17:36:34
1167 days, 8 hours, 57 minutes, 23 seconds ago
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| Take the shot!! Infantry or Armor? |
Mad Russian |
15 |
(poor old spike) 12/28/2006 @ 07:22:40
1167 days, 19 hours, 11 minutes, 17 seconds ago
|
| Gun Damage M3 Grant/Lee |
Mad Russian |
3 |
(poor old spike) 12/28/2006 @ 07:16:33
1167 days, 19 hours, 17 minutes, 24 seconds ago
|
| Empty Trenches |
Mad Russian |
12 |
(poor old spike) 12/28/2006 @ 06:10:39
1167 days, 20 hours, 23 minutes, 18 seconds ago
|
| Infantry vs Armor |
Mad Russian |
2 |
(poor old spike) 12/28/2006 @ 05:42:05
1167 days, 20 hours, 51 minutes, 52 seconds ago
|
| Hiding.... |
Mad Russian |
6 |
(Mad Russian) 12/27/2006 @ 15:52:09
1168 days, 10 hours, 41 minutes, 48 seconds ago
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| My Best Tactic.... |
Mad Russian |
12 |
(Mad Russian) 12/27/2006 @ 11:23:30
1168 days, 15 hours, 10 minutes, 27 seconds ago
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| Run Over Them! |
Mad Russian |
7 |
(the_enigma) 12/24/2006 @ 08:47:08
1171 days, 17 hours, 46 minutes, 49 seconds ago
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| Less Than a Squad |
Mad Russian |
4 |
(gangofmao) 12/24/2006 @ 08:20:34
1171 days, 18 hours, 13 minutes, 23 seconds ago
|
| Up to Speed! |
Mad Russian |
1 |
(Mad Russian) 09/18/2006 @ 20:29:11
1268 days, 6 hours, 4 minutes, 46 seconds ago
|
| REVERSE???? What??? No!!!!!!!! |
Mad Russian |
7 |
(rockinharry) 07/21/2006 @ 09:03:17
1327 days, 17 hours, 30 minutes, 40 seconds ago
|
| MUD |
Mad Russian |
4 |
(rockinharry) 12/03/2005 @ 05:26:08
1557 days, 21 hours, 7 minutes, 49 seconds ago
|
| Through the Trees |
Mad Russian |
4 |
(Corvid) 10/26/2005 @ 17:49:39
1595 days, 8 hours, 44 minutes, 18 seconds ago
|
| About that OOB... |
Mad Russian |
4 |
(Corvid) 09/22/2005 @ 15:30:34
1629 days, 11 hours, 3 minutes, 23 seconds ago
|
| What kind of field officer are you? |
Corvid |
5 |
(Corvid) 09/13/2005 @ 18:56:16
1638 days, 7 hours, 37 minutes, 41 seconds ago
|
| Colonel Truong |
Poor Old Spike |
3 |
(rockinharry) 08/06/2005 @ 06:14:39
1676 days, 20 hours, 19 minutes, 18 seconds ago
|
| Scoring Secrets |
Mad Russian |
21 |
(GreenAsJade) 05/21/2005 @ 23:40:49
1753 days, 2 hours, 53 minutes, 8 seconds ago
|
| Smoke It |
albators |
2 |
(Brent Pollock) 04/21/2005 @ 13:37:39
1783 days, 12 hours, 56 minutes, 18 seconds ago
|
| MINE KAMPF |
Poor Old Spike |
2 |
(Poor Old Spike) 04/02/2005 @ 15:35:04
1802 days, 10 hours, 58 minutes, 53 seconds ago
|
| BRIDGE WORK |
Poor Old Spike |
2 |
(Mad Russian) 03/30/2005 @ 10:55:05
1805 days, 15 hours, 38 minutes, 52 seconds ago
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| SPEEDS |
Poor Old Spike |
4 |
(Poor Old Spike) 03/17/2005 @ 09:00:56
1818 days, 17 hours, 33 minutes, 1 second ago
|
| Foot Cavalry |
Mad Russian |
7 |
(Poor Old Spike) 02/10/2005 @ 09:51:56
1853 days, 16 hours, 42 minutes, 1 second ago
|
| You eyeballing me boy? |
Poor Old Spike |
10 |
(Poor Old Spike) 02/10/2005 @ 04:14:40
1853 days, 22 hours, 19 minutes, 17 seconds ago
|
| Sneak to stay unspotted |
poor old spike |
1 |
(poor old spike) 02/09/2005 @ 10:42:54
1854 days, 15 hours, 51 minutes, 3 seconds ago
|
| BETWEEN YOU AND ME |
poor old spike |
3 |
(poor old spike) 02/09/2005 @ 00:46:52
1855 days, 1 hour, 47 minutes, 5 seconds ago
|
| Fight tight or LOSE! |
Poor Old Spike |
15 |
(Poor Old Spike) 02/02/2005 @ 18:19:12
1861 days, 8 hours, 14 minutes, 46 seconds ago
|
| KICKING IN THE DOOR |
Poor Old Spike |
1 |
(Poor Old Spike) 02/01/2005 @ 17:20:21
1862 days, 9 hours, 13 minutes, 37 seconds ago
|
| Rampage Tactic |
Mad Russian |
31 |
(Poor Old Spike) 01/21/2005 @ 10:02:42
1873 days, 16 hours, 31 minutes, 16 seconds ago
|
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