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Newest Scenarios |
CMAK |
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8 April 1941, Axis attacks on Australian positions, 7900 points, Fictional
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25th Panzer Regiment led by Col. Rothenburg attacks French Positions accross the Scarpe River
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Units of 15th Pz Division of Afrika Korps attack 10th Indian Brigade in and around Bir Harmat
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a fictional scenario depicting the southern flank of the British attack on St Just, in the weeks following d-day.
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General Briefing It has been over two months since the Allied armada arrived at Normandy, but tenacious German resistance prevented a break out along the channel coast until this past week. That has all changed in the past week. The German forces, those that managed to escape the deadly bottleneck at Falaise, are now on the run. Allied forces are advancing rapidly, hoping to secure ports capable of handling the demanding logistical needs of the ever-expanding Allied Armies. Tonight a special support force of Allied Flame Throwing units, designated to support General Crerar's First Canadian Army in securing the defended ports, has been traveling in the thick fog, seeking its rendezvous point. At the same time, a German unit of flame throwing units, having narrowly escaped the carnage of Falaise, is seeking to rejoin their own forces. The thick fog, the lack of accurate road maps or even road signs (removed by the French resistance) and the apparent reluctance of the French citizens to aid either side have resulted in a very confused situation for both units. The location your forces appear to be in is the renowned home of the Vintage winery of "Incindie Du Buisson", or "Burning Bush Winery". The peak of the Holy Candle Chapel will, if this fog ever clears, provide a line of sight over the entire valley. Who ever holds that peak in the morning will be able to observe and call down fire onto the valley as needed. The fog plays tricks on the ears, and the sounds of motors resound in the night...
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US airborne expands the defensive perimeter around Carentan, the Germans want it back. Two forces collide outside Carentan.
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This is a fictional scenario in it's beta format that my good friend Spauldoten created and we played H2H today, it is a depiction of a clash between well armed German forces defending the fictional "mountain redoubt", forgive it's rough edges and lack of briefings. Reinforcements do arrive within ten turns to both sides. This battle lends to excellent gameplay, any feedback is appreciated..
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This fictional battle is a delaying action against German forces trying to withdraw Easttward shortly after the Ardennes Offensive.
Captain Henderson’s men have been through some heavy fighting already during the Battle of the Bulge. They’re short on supplies and ammo and it’s freezing cold.
They have just been given the order to hold out as long as possible until aircover arrives.
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Obviously, a “what if” scenario, I wanted to create an operation where the Germans were on the offensive and weren’t hindered by the destruction of their production, infrastructure and manpower. I tried to design a balanced and fun scenario with a wide variety of units (while keeping it realistic) and a large and interesting (approximately 6 km long x 2 km wide) map. The operation should see-saw back and forth and use up the entire map. All of the units portrayed on both sides were real units and I’ve tried to include a realistic TO&E for each one, including the supporting units. While the landmarks are real names, the map is fictional, but typical of western Pennsylvania terrain. This represents a Regiment (+) defense (although the defensive frontage and initial US setup is Battalion size.) The American player should be a veteran player who is adept at setting up an in-depth defensive position utilizing obstacles. I think that the defensive player has the greatest influence over his success or failure during the initial setup of his forces. For this reason the initial US setup is not completed for you. The units are grouped by unit, as if on parade (This will be in the final version - for playtesting, I've set up the defense in order to save time)
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Capture Henk.....
Two player battle, pick a side and read your orders in the briefing. Map is a part of the small town of Eemnes where I live.
Have fun.
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CMBB |
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South Russia, October 2nd 1942. Tired of pulling his heavy Howitzer Gun through the rubble of just another burning Russian city thousands of Kilometers away from home, Obergefreiter Huber addresses Leutnant Stein with a question.
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Pustynja is a German strong-point situated roughly 30Km NW of Demyansk which is almost fully encircled by Soviet forces. Only a log causeway through bog forests enables the Germans to supply the defenders at night. There has been heavy fighting for the now erased hamlet since January 1942. On Dec. 18 1942 the Soviets try again to seize the village in an concentric assault supported by tanks and heavy artillery. They will have to fight against an enemy inferior in number and equipment. But the Germans are well entrenched and possess an iron will to hold the ruins.
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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Schwere abteilung 509 attacks towards the Sarviz canal!
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German Heavy Jagdpanzer platoon supports rear guard holding a key road junction to prevent encirclement and destruction of Nehring's XXIV Panzerkorps.
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VERSION 2: Feb 1945. The Polish 1st Armored Div. attack the town of Ekehaar, Netherlands, which is defended by the Germans. The Pols are equipped with Soviet Armor.
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During the Battle of Kursk, the 6th Panzer Division tries to race forward and seize an important cross roads at Melikhovo. But a Russian Rifle Battalion has got there first. Large map with lots of forces but plays quickly due to the armour vs infantry setup.
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Part two of the Melikhovo series. 6th Pz Div attacks again after its failure to take Meilkhovo at 2pm but this time it is backed up by more infantry and Tiger tanks. But the Germans must move on deeper into the defences and capture the next village before dark. Can they do this and will the Russians bring up reserves?
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Scenario; "Metro city Mayhem' Location: Metro City, Imperial Stewartania Date: July 1943 Time : Mid-Day, Overcast, Cool, Dry
Note: This scenario is a strictly for entertainment and perhaps some good tactical training in fighting in built up areas. It is NOT historical by any stretch, nor was it intended to be, but it is a tremendously fast paced, challenging scenario.
Sit-Rep: Metro City, is known throughout Europe for its outstanding historical sites, and it pristine streetscape. The queen Martha of the house of Stewart had the League of Nations designate it a "Cultural Heritage Wonder". As such, all combatants have agreed to forego using any track laying AFV when fighting in this little piece of heaven. Also, all empty casings will have to be picked up following the battle.
As such, as the forces of the Reich and its allies are in a race with the Red Army to seize this metropolis, so that their respective Ruling Party Upper Echelon will have a nice place to visit when the war is over. With that goal on the line, there will be no quarter given!
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A german force must seize the bridges in the city of Katomsk in order to establish a bridgehead across the river Niehr (fictional) ----------- Note: This is a new - very different - single battle version of my earlier operation named "City Salient". The map, however, is exactly the same. Meant to be used with my Stalingrad-ish mods.
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CMBO |
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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Before dawn on D-Day the British airbourne must destroy the gun batteries at Vierville.
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Koen - A Town to conquer *****************************************
a Couple of weeks ago the Allies have conquered one of the major towns in France.
Now the Germans broke through the American line of defense in the Ardennes and are advancing rapidly towards this town.
Can the Allied commander hold this town?
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November 1944, the French 2nd Armored Division is tasked to breach the German fortified line of the Vosges mountains. This battle takes place on the second days of the attack. The different French Task forces are competing with each other in order to be the first to reach the plain of Alsace. The company team Minjonnet (part of the Task Force Massu) blocked close to Voyer in a narrow valley by German remnants of the 708. ID has to bypass quickly this resistance. The French can be sure that their old enemy is not about to ease their action !
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Arnhem Bridge battle. British airborne against armoured SS.
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Updated Scenarios |
CMAK |
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Two mechanised forces race for control of vital river crossings and the bridgeheads beyond.
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This fictional battle is a delaying action against German forces trying to withdraw Easttward shortly after the Ardennes Offensive.
Captain Henderson’s men have been through some heavy fighting already during the Battle of the Bulge. They’re short on supplies and ammo and it’s freezing cold.
They have just been given the order to hold out as long as possible until aircover arrives.
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British troops assault the Germans on the other side of the valley.
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6 June, 1944, and the long awaited invasion has begun. The Allies have established a foothold on the beaches of Normandy and are advancing slowly inland. However, on June 7, 1944, history is going to be re-written. Field Marshall Goering kept his promise to re-equip the Luftwaffe in France. When the Allied air forces reached the coast of France, they were met by swarms of Germany's fighters. Instead of the Panzer Divisions being mauled by the Allied fighter-bombers, they met the Allied infantry divisions head-on and in full strength. This scenario pits Kampfgruppe Wunsche of the 12th SS HitlerJugend against the advancing Canadian Army.
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British attack on Hill 112 in Normandy, July 1944
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British Airborne operation to secure a river crossing thought likely to be used to reinforce Sword beach.
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Two player CMAK Chess! Each side has forces representing 16 chess pieces. Players fight for control of 2000 points of objectives.
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The invasion of italy has begun!
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A small glider force defends a Farm House overlooking an important river crossing
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Axis and Allied forces clash for a town and large hill.
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CMBB |
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Alternative History : Moskow Decision This the first of a series of fictional scenarios based on the hipotetic decision by Hitler to attack Moskow instead of Kiev during the august 1941. The german offensive to Moskow is starting, the first task is to take the bridge over the Dnjepr between Smolensk and Viazma.
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VERSION 2: Feb 1945. The Polish 1st Armored Div. attack the town of Ekehaar, Netherlands, which is defended by the Germans. The Pols are equipped with Soviet Armor.
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Spanish civil war
Battle of the Jarama
Moorish troops assault the international battalion Commune de Paris.
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This is historically accurate operation (4 battles), that depicts finnish delaying actions during soviet advance in summer of 1944. The game is pure infantry actions in heavy wooded terrain of Karelia. Scenario must be played according "play as they lay" rules.
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you must lead a counter attack across a river, Prepare for some tough Urban fighting
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Axis attack during zitadelle somewhere on the southern side of the salient.
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Setting is the Crimea, neck of the Kerch peninsula during the Soviet's spring offensive. A hill overlooks both side's trench line. After an extensive bombardment, another assault has been ordered. Organize your men and move out.
This scenario depends on a "Soldier's Luck" and skill in handling an infantry company. Will the enemy's last shells land in your trenches and wipe out half your force? Or will that exceptional platoon lieutenant be the only casualty? Will your heavy weapons squad arrive in time to turn the battle? Should you send all your men forward or hold some back? Rest and regroup your platoons or send them in at once? Will you reach the hill faster than your opponent?
This scenario was in round one of the Masters Tournament, Fall 2008. Mirror forces but with random reinforcements.
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Romanian 1st Armoured Divsion attack on Russians who are holding vital river crossing points. There is a special victory condition for the Romanian side to try to spice things up a bit. The map is accurate, and the elements of both forces should be consistant with history. This is primarily a light armour and infantry battle.
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***temporary briefing*** Russia, June 1941
***play as allied***
situation: training scenario task: take the victory location
- move towards the victory location using the cover available - use your BT tank, mortar and Maxim MG to cover your advance and surpress enemy resistance
this is part 1 of the scenario: basic training: quality level of troops length: 25
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***temporary briefing*** Russia, June 1941
***play as allied***
situation: training scenario task: take the german strongpoint (use shift-L to display description for tactical information)
- split your squads and move the halfsquads with LMGs to the support position. - use your other half squads (the ones with the SMGs) to move through the woods (therefore using
cover and concealment) to the assault position. - support your assault on the strongpoint by firing at the house with the support HalfSquads (use
area fire to suppress units before actually beginning the assault)
length: 15
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CMBO |
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German infantry dawn attack during the Battle of the Bulge. American infantry caught off-guard whilst lining up for chow.
VPs for casualties and German exit points only.
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An American WWII GI's dream come true- a "what if" American assault on Berlin AND a chance to personally bag the ol'Führer himself!
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Newest Maps |
CMAK |
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This is a huge (actually 5 x 4 km) map representing a piece of French countryside west of the town of Arras. It is flat (gentle slopes) and moderately populated with villages, forests, orchards and the like. It is suitable for a massive battle of regiment-sized forces (15,000 points or more).
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Fictional Map, Crete, An almost compleatly dried up river bed with a ruined bridge across, 2 small hamlets on either side
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The axis forces have captured the ridge east of Lieso. It´s been quiet over a month, so they have had enough time to dig deep in the ridge.
Allied forces are attacking with brutal force from east. Tuomari-Laurila has already been taken.
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The axis forces are about to assault a little town called Lieso in aim to capture a road that leads through a ridge to deeper east. The allied forces are dug in somewhere around the old elementary school.
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A small river splits a large map, with lots of roads and 6 bridges to control and a town also to control. This map is for meeting engagements and no side has a terrain advantage. Hopefully this will boil down to your choice of units and your game play.
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Map made of RHZ Fall Gelb scenario WIP Setup for Axis attack and Axis defend (2 maps!)
Has all sorts of terrain, with gentle hills, a small river, woods, grain but also lots of LOS and fields of fire for longer range shooting.
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Map for PvP and free for using in scenarios.
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Old village by a wadi, somewhere in Tunisia.
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Ideal for a QB ME
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In the Ardennes US recontroops discovered a Flak Battery. They need to take it out!
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CMBB |
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1600x1600m, middle eastern front, 3 big victory locations in the middle of the map, 4 additional small flags, medium settlement with surrounding rural areas, some hills, woods and farmland, a small river crossing from N to S, prepared setup-zones for both sides, therefor I call it battlefield-map.
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Germans advance easily untill they find... A speed bump on the road to Leningrad
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This Map is designed for Meeting engagements, it is set in a fictional City.
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A medium town lying crosswisely to the advance direction. In and around the town gardens and fields, some bush and tree rows. 2 small rivers with some fords. Only 1 large victory location. Best used for meeting engagements.
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Damaged large town/small city divided by a river. Contains several bridges, an old fortress, stadium, factories, railway station, and an old manor. Flags spread pretty evenly out on the map, made for a QB axis attack. IMPORTANT: ONLY FOR USE WITH UMLAUTS STALINGRAD MODS. You most use the scenario with these three mods found at www.cmmods.com:
FULL_telephonepole_umlaut rubble_spray_umlaut stalingrad_buildings_umlaut
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Stalingrad-ish map made for Umlaut´s Stalingrad-mods.
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29 2x2km maps. Various terrain; city, village, farmland, deep forests ...
They all quite beatuful ;)
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I know it was UK and not USSR! but i didnt own CMAK when i made the level and i dont want to do everything over again so USSR must equal UK! its a fun level with the FJ troops in the greatest air invasion prior to D-Day.
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The last push by Germany to leave Berlin before the surrender.
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The finals days for the reich as the soviets storm the reichstag and even the chancellery.
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CMBO |
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This CMBO map is built from a topographical map of the little town of Seville, NE of Melbourne, Australia. My idea was to lauch a Brit brigade (3 btns) across it at a German static defence screening mobile reserves.
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Desiliens is an ancient Roman town. The map features the ruins of the town, an aquaduct, and the ruins of a villa on a low central hill.
The eastern side of the map is mostly woods, the west is hills and farms. It is most suitable for an assault on the town, but if the focus is shifted to the ruined villa it would be good for a meeting engagement.
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Updated Maps |
CMAK |
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Ideal for a QB ME
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CMBB |
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This Map is designed for Meeting engagements, it is set in a fictional City.
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axis winterattack on a Russian City
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Please feel free to download, use or edit the map.
Screenshots can be found here:
http://worldatwar.eu/index.php?entity_sess=512x00db4fede3b24a34db2c5e9d283f162c&lang=3&location=boardshownode&boardid=51
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A town with a river and lake surrounded by grainfields
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Map is based on a sketch in the book > Die guten Glaubens waren< the history of the SS Polizei Division and shows a hard-fought area south of Leningrad. The Observatory was not reached by the Germans although they really tried it This is part of a series of maps on the so-called Ladoga Front
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CMBO |
Newest Members |
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csaby80 |
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Timmy J |
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Edward Raether |
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mlriley |
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carloschispa |
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9594 members served daily! Thanks to everyone for all your help with this effort!
Members online:
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The goal of The Proving Grounds (TPG) is to provide quality scenarios for all players of the Combat Mission series of games. The scenarios here are considered to be in beta stage of testing, that is, they are playable but the author of the scenario is looking for your feedback to help them finalize their work If you're new to the site, please read our FAQ, or feel free to jump right in!
To post a new note, click on the red button below that reads "New Note".
(if you do not see the new note button below, you need to log into your account first.
Click on "My Account" beneath "Join" on the navigation bar up top to do so)
| NAME |
MESSAGE |
GJK
Junior Tester
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Discussions: 81
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Post #19158
1 day, 9 hours, 53 minutes, 58 seconds ago
Thanks to Yasuo Nakae for his donation to help the cause here!!
Yasuo - I couldn't find the email address that you used for the Paypal in the opponents database so I was unable to give you a supporters badge. If you could let me know what your handle is here I will make sure that you are given the 2010 badge - thanks again!!!
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"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
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AL
Member
Member #5221
Joined: Oct 2006
Ratings: 2 / 0 / 0
Discussions: 9
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Post #19157
3 days, 17 hours, 55 minutes, 13 seconds ago
Anyone still playtesting AL-Home v. 1.1?
New v. 1.2 is in the making, but any advice and suggestions on v. 1.1 are still greatly appreciated.
Special thanks so far to John Buford and Polo (and of course to Horst, who was the first who gave this a try.)
Looking forward to hearing from you!
AL
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HORST
Novice Tester
Member #5535
Joined: Dec 2006
Ratings: 2 / 0 / 0
Discussions: 29
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Post #19156
4 days, 1 hour, 3 minutes, 9 seconds ago
Yo, Rhythalion!
Left some comments to your screnario: -Abawadi Village
I´ll try it next with the Italians and send more info if required.
Good job for a rookie, though. Keep up the good work.
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MUDHUGGER
Member
Member #1826
Joined: Dec 2004
Ratings: 1 / 0 / 0
Discussions: 20
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Post #19155
4 days, 12 hours, 24 minutes, 51 seconds ago
Hi Rhythalion,
Welcome. I will give it a try. Looks like the kind I enjoy. Let you know what I think.
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All units exposed to mustard gas and pepper spray are considered seasoned veterans.
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RHYTHALION
Member
Member #9691
Joined: Mar 2010
Last Visit: 03/07/2010
Ratings: 0 / 0 / 0
Discussions: 3
Offline
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Post #19154
5 days, 13 hours, 57 minutes, 27 seconds ago
Hi there :)
I'm new here, just uploaded a new scenario, my first map, Abawadi Village
Abawadi Village is a fictional scenario of around 7800 points, and is an Italian attack on dug in Australian positions in April 1941. The scenario revolves around a "rearguard" of troops defending a river crossing and village from the axis advance, to give the allied divisions time to retreat to Tobruk after Rommels advance across Cyrenacia. The timeline is accurate, with a fictional setting in mind of course.
Its my first map, so please be kind, but i'm keen to get feedback on it, as i did enjoy making it, and plan to make some more.
Cheers everyone :)
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AL
Member
Member #5221
Joined: Oct 2006
Ratings: 2 / 0 / 0
Discussions: 9
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Post #19153
14 days, 13 hours, 12 minutes, 24 seconds ago

Always good to be home. Feedback appreciated.
Thanks everybody. AL
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HORST
Novice Tester
Member #5535
Joined: Dec 2006
Ratings: 2 / 0 / 0
Discussions: 29
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Post #19152
18 days, 1 hour, 41 minutes, 47 seconds ago
...Just saw that I have received my first rating. And it´s a GREEN one!!!
You rock 1800!!!
hmm... I´d better give a green clickie back...
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HORST
Novice Tester
Member #5535
Joined: Dec 2006
Ratings: 2 / 0 / 0
Discussions: 29
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Post #19151
18 days, 1 hour, 53 minutes, 12 seconds ago
Hi, Fred. Left some comments to your new screnario.
Good job!
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FREDROCK1957
Novice Tester
Member #245
2009 |
2007 |
2006 |
2005 |
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2003 |
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Joined: Aug 2003
Ratings: 15 / 0 / 0
Discussions: 45
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Post #19150
19 days, 15 hours, 41 minutes, 59 seconds ago
Just Uploaded Bir Harmat a CMAK sceanrio about the 15th Panzer Division taking on the 10th Indian Brigade in an around Bir Harmat in early June of 1941... I had to use South African Troops to represent the Indian Troops... Feedback always welcome... Gosh I havent posted something like this in years....
That is all
-FR
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"Nobody cares how much you know, until they know how much you care." -Theodore Roosevelt PROVING GROUNDS PBEM RECORD ♥ Wins=53 Losses=59 Draws=24 ♥ FredRocker's Combat Mission Site <> The Sie Kommen Website <>
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MATT_MULDER
Member
Member #7316
Joined: Dec 2007
Ratings: 0 / 0 / 0
Discussions: 1
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Post #19149
22 days, 10 hours, 25 minutes, 46 seconds ago
Hi all. I've been playing for a couple of years now, downloading scenarios from here by the dozens :) I just submitted a scenario depicting a fictional battle between British and Germans to secure a village in Normandy. Let me know what you think about it .
Enjoy. M_M
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_Do you want to fight against the French CM group? try www.appui-feu.com
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ENZO_BARRACUDA
Member
Member #8145
Joined: Aug 2008
Ratings: 0 / 0 / 1
Discussions: 0
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Post #19148
44 days, 10 hours, 41 minutes, 43 seconds ago
Quote: Originally posted by: GJK:
Quote: Originally posted by: ENZO_BARRACUDA: Is the chat room here broken? (http://www.the-proving-grounds.com/chat.html) Getting a Java exception error when I tried to load it.
If somebody could test this and let us know, I can repair it if needed. I barely have internet out here in the country (I have to tether my iphone and it's a crawl!). Otherwise ENZO, I'd say make sure that you have the latest version of Java installed: www.java.com
GJK
yep, I got everything up to date vis a vis Java. here is the error log:
Java Plug-in 1.6.0_17 Using JRE version 1.6.0_17-b04 Java HotSpot(TM) Client VM User home directory = C:\Users\Enzo ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message l: dump classloader list m: print memory usage o: trigger logging q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list v: dump thread stack x: clear classloader cache 0-5: set trace level to ----------------------------------------------------
java.lang.NoClassDefFoundError: irc/ParameterProvider at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source) at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: irc.ParameterProvider at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClassInternal(Unknown Source) ... 10 more Caused by: java.io.IOException: open HTTP connection failed:http://www.wyldryde.org/chat/irc/ParameterProvider.class at sun.plugin2.applet.Applet2ClassLoader.getBytes(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader.access$000(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) ... 14 more Exception: java.lang.NoClassDefFoundError: irc/ParameterProvider
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ROCKINHARRY
Junior Tester
Member #869
Joined: Jan 2004
Ratings: 0 / 0 / 0
Discussions: 55
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Post #19147
65 days, 11 hours, 3 minutes, 40 seconds ago
happy new year, warriors! 8)
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former member of SPWAW Lost Victories design team and Wild Bills Raiders
Rockinharry Music at Myspace
for PBEM requesters; I´ll play TPG stuff that needs testing only!
RockinHarry Scenarios:
RHZ Death Factory #1 CMAK ETO Scenario RHZ Fall Gelb CMAK ETO Scenario
Rockinharry Mods:
CMBB
Rough to shattered pine forest Mod Summer/Fall pines Mod
CMAK
ETO Fall 1944 shattered High Pines Mod ETO Rough to shattered pine forest Mod ETO Sandbags to pillbox Mod ETO Clay field Mod ETO Fence Mod ETO Hedge Mod ETO Brick wall Mod
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STOFFEL
Junior Tester
Member #420
Joined: Oct 2003
Ratings: 5 / 0 / 0
Discussions: 71
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Post #19146
68 days, 15 hours, 34 minutes, 3 seconds ago
Happy new year to all of you!
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War and Tactics: ## WaT ##
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GJK
Junior Tester
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Discussions: 81
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Post #19145
70 days, 10 hours, 32 minutes, 25 seconds ago
And over here as well, thanks to GreenAsJade for your support - giving you the first 2010 badge for the new year!
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"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
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GJK
Junior Tester
Member #3
Joined: Oct 2002
Ratings: 11 / 0 / 0
Discussions: 81
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Post #19144
73 days, 12 hours, 51 minutes, 3 seconds ago
Quote: Originally posted by: ENZO_BARRACUDA: Is the chat room here broken? (http://www.the-proving-grounds.com/chat.html) Getting a Java exception error when I tried to load it.
If somebody could test this and let us know, I can repair it if needed. I barely have internet out here in the country (I have to tether my iphone and it's a crawl!). Otherwise ENZO, I'd say make sure that you have the latest version of Java installed: www.java.com
GJK
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"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
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ENZO_BARRACUDA
Member
Member #8145
Joined: Aug 2008
Ratings: 0 / 0 / 1
Discussions: 0
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Post #19143
74 days, 19 hours, 1 minute, 22 seconds ago
Is the chat room here broken? (http://www.the-proving-grounds.com/chat.html) Getting a Java exception error when I tried to load it.
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KOEN
Senior Tester
Member #1209
Joined: Apr 2004
Ratings: 6 / 0 / 0
Discussions: 122
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Post #19142
76 days, 14 hours, 42 minutes, 30 seconds ago
Quote: Originally posted by: Denis1973:
Quote: Originally posted by: koen:
the infotexts are light blue or white on a white background....this leaves me without any info on 'turns', '%', 'seconds' etc Anybody heared anything about this specific problem? K
Of ource, YES . The solution is to replace 3 bmp files with letters to another. I did it for CMBB and it works. Not well, but at least you can get the info. Mods are here: http://rapidshare.com/files/310732077/mods.rar Enjoy!
well, from all people I get the solution from someone I never heard off...THANK YOU!
Koen
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War and Tactics: ## WaT ##
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DENIS1973
Novice Tester
Member #6139
Joined: Mar 2007
Ratings: 0 / 0 / 0
Discussions: 29
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Post #19141
78 days, 16 hours, 10 minutes, 49 seconds ago
Quote: Originally posted by: koen:
the infotexts are light blue or white on a white background....this leaves me without any info on 'turns', '%', 'seconds' etc Anybody heared anything about this specific problem? K
Of ource, YES . The solution is to replace 3 bmp files with letters to another. I did it for CMBB and it works. Not well, but at least you can get the info. Mods are here: http://rapidshare.com/files/310732077/mods.rar Enjoy!
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KOEN
Senior Tester
Member #1209
Joined: Apr 2004
Ratings: 6 / 0 / 0
Discussions: 122
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Post #19140
83 days, 14 hours, 48 minutes, 7 seconds ago
hello to you all,
been on hold with CM since my old PC started to malfunction....it's still 'away' to get it back alive....
I have also a new rig on Vista which I updated to Windows7.
I installed CMAK and play it in 'comptabilitymodus XP'.
Seems to work fine...for 99%....
I got smoke, got fire and the gameplay is fast....BUT....
the infotexts are light blue or white on a white background....this leaves me without any info on 'turns', '%', 'seconds' etc (all located in the infosquare at the bottom of the screen)
Anybody heared anything about this specific problem?
thx in advance
K
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War and Tactics: ## WaT ##
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0811
Member
Member #3389
Joined: Jan 2006
Ratings: 1 / 0 / 0
Discussions: 9
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Post #19139
86 days, 13 hours, 10 minutes, 46 seconds ago
An eerie photo to reflect upon. As we dwell on the topic of WAR, there are those who undoubtedly abhor the subject.
BERLIN 1944

0811
(modified 12/13/2009 13:23:40 by 0811)
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There is more justice at the end of a policemans nightstick, than in all the decisions of the supreme court.
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PZAUFKLARUNG
Junior Tester
Member #1976
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 80
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Post #19138
92 days, 10 hours, 53 minutes, 59 seconds ago
Anybody familiar with MODS to convert early war Finns to Polish troops for fighting Soviet invaders in Sep-Oct 1939?
Can probably do someting with Pat's Fall Weiss, but don't want to reinvent any wheels.
(modified 12/07/2009 15:40:27 by PzAufklarung)
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Scouts Out!
Chicago Area
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MRBADEXAMPLE
Member
Member #1567
Joined: Aug 2004
Ratings: 7 / 0 / 0
Discussions: 7
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Post #19137
95 days, 12 hours, 53 minutes, 18 seconds ago
Quote: Hey guys,
My new PC has an ATI Radeon HD 3400 (not sure if it's that good or not, but that's what it has). Tried playing some CM but I get the ATI funkiness (text looks bad, etc). I know that there's some fixes for those issues - anybody have some direct links and/or instructions?
Tanks!
The easiest solution I've found is to dual boot with XP Pro - but why even upgrade past XP Pro at all? I just bought a new Windows 7 machine and after about an hour I could see it was all hype XP Pro will run on any machine that runs Vista or 7, just need to make sure the Bios settings are set to be IDE compatible when installing XP so the install disk will recognize the SATA drive (on newer computers). You can also "slipstream" the SATA drivers but that was too much work ... IMO all these problem with Card drivers are DX10 based, ALL of my old DX9 games run perfectly on my Win 7 graphics card.
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The race isn't always to the swift nor the battle to the strong - but that's the way to bet. - Damon Runyon
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PZAUFKLARUNG
Junior Tester
Member #1976
Joined: Mar 2005
Ratings: 2 / 0 / 0
Discussions: 80
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Post #19136
106 days, 7 hours, 19 minutes, 8 seconds ago
Quote: Originally posted by: lthairdog: Quick question:
Is there a way to turn an operation map into single scenario map?
Send me an email (use link from my profile or opponent finder) and I'll send you a zip copy of the PCT Map Converter packet.
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Scouts Out!
Chicago Area
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LTHAIRDOG
Member
Member #866
Joined: Jan 2004
Ratings: 1 / 0 / 0
Discussions: 3
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Post #19135
106 days, 22 hours, 22 minutes, 49 seconds ago
Quick question:
Is there a way to turn an operation map into single scenario map?
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I'm an average player. Some wins, some losses.
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DEVIL'S ADJUTANT
Member
Member #3657
Joined: Mar 2006
Ratings: 0 / 0 / 0
Discussions: 1
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Post #19134
134 days, 22 hours, 39 minutes, 5 seconds ago
Stoffel,
I look forward to hearing how Jupiter goes for you. My e-mail is bmonson1066@gmail.com
If you cant find an opponent I will gladly play against you again.
DA
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